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so... here's a test frame:
what do you think?
the building in the background is all in the one shot, I have managed to get a REALLY wide DOF finally!
I can't see anything… it's all too dark.
I actually don't think it's too dark since it looks like it's at night. Looks great.
no... its meant to be mid day... ....
the main narative will be much easier to see, just, this is meant to be memories of a night.... through a mind reading... so, going for a bit darkish.... plus... BATMAN! but thanks, I just want it to be light enough to see that batman is beating someone up......
I can't even see that batman is even in there because it's too dark. But after turning off my desk lamp and zooming in on the photo, I can barely see batman
really? its rather clear on mine... i might make it a little lighter then..... CAUSE IM NICE!
Yes, he is right, it is too dark. All of the black mushes into one big blob. And when it's rendered into video with less colors that an image, it will be darker (take my work for it, I have done it, unfortunately).
If they're in a city, then there might be street lamps below them, so try shining some dim yellow light upwards at them. That might help. Also, a rim light might work well too, and may even create a neat lens flair.
If you want the picture to keep its dark feeling, you could try illuminating the building behind them to silhouette the minifigures. Never tried it, but it might work.
I don't know, I think it's fine . Its dark to the point of hardly seeing in some of the Batman movies, so this feels right.
Tenny1028, you might have your screen brightness way down.
rim light?
kinda thought that was what the buildings where doing... I plan to get some pico leds before i actually shoot it, some of them shall create some nice silhouettes......
@gef: YAY! thanks!
I don't know, I think it's fine . Its dark to the point of hardly seeing in some of the Batman movies, so this feels right.
Tenny1028, you might have your screen brightness way down.
No, I checked. My screen is at maximum brightness.
It looks fine to me (yeah, it's a little dark, but I can still totally tell what's going on). It obviously depends an what computer your using. Thus, I would suggest making it slightly brighter, just to be safe.
Here's a test frame from a short video I'm working on. It's supposed to be a ship floating at a dead drift in outer space. I'm primarily interested in knowing what you all think of the stars, as well as the lighting (too dark?). I've given it a quick masking job and crop, but it's still just a test and I will likely re-shoot this scene at least once more.
The lighting is quite good. It matches the sharp light coming from a star in space. I'd suggest using a sharp white colour, if you are not already, as the blue looks more like a nighttime shot than a shot in space. Also, the stars are a little large in my opinion and should be much smaller with size variations.
I think Rivvm M has something with the backlighting.
The stars looks nice, though I have to agree about the blue lighting. If the spaceship is in the dead of space, there would be barely any light, but if the sun or a star's light was able to reach it, the light would be yellow or white. You probably already know this, but be sure not to add a fill light because there is no fill or bounce lighting in space.
rim light?
kinda thought that was what the buildings where doing... I plan to get some pico leds before i actually shoot it, some of them shall create some nice silhouettes......
By rim light, I don't mean to lighten up the buildings to make the characters stand out. I mean something morel like this:
Though, you don't have to go to the extreme and make everything extremely black like the picture it, but the rim lighting may help outline the characters a bit more.
Last edited by rioforce (February 5, 2015 (08:47am))
The stars are too evenly spaced and too evenly lit. And I agree with everyone else's thoughts on the blue lighting.
Thanks guys!
The stars are too evenly spaced and too evenly lit. And I agree with everyone else's thoughts on the blue lighting.
Yeah, I see what you all mean when it comes to the blue lighting. That should be an easy fix. When it comes to the spacing of the stars, would I be better off adding some or taking away some? Also, I really don't know how to change how evenly lit they are (if they were CGI, I could just simply adjust the brightness on each one.) I'm reflecting three desk lamps off of a large sheet of tinfoil, which is why they are all so uniformly lit. How would you recommend I do it?
Last edited by Brickcrazy (February 5, 2015 (11:28am))
I'm reflecting three desk lamps off of a large sheet of tinfoil, which is why they are all so uniformly lit. How would you recommend I do it?
What if you made them different sizes? I don't know mabby you already did that just a thought.
Hope that helps
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