Topic: Sea Battle
Sea Battle
Uploaded for the "AniExer-Size animation contest" by VNanimation.
A simple battle between two ships. Plot-line irrelevant coming from a not yet released series.
Last edited by PdoubleyouC (August 19, 2009 (03:06am))
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Sea Battle
Uploaded for the "AniExer-Size animation contest" by VNanimation.
A simple battle between two ships. Plot-line irrelevant coming from a not yet released series.
Last edited by PdoubleyouC (August 19, 2009 (03:06am))
I enjoyed that. It definitely had that Zelda feeling to it thanks to the music, no dialogue and sound effects. I thought your animation was quite nice, and the water effects looked convincing for the most part. Very fun to watch!
The water was great, the story was like Zelda, and the animation was good, but it could have been smoother. Also, did you have Auto Focus on? Just because it seemed to jitter back and forth. The focus that is.
Also, did you have Auto Focus on? Just because it seemed to jitter back and forth.
Not so much 'on' as it is the camera has it. God I can't believe I spent $100 on the 9000 with no settings... Still working on a compatible camera (which has more than nill manual settings)
Thanks for the little feedback. Briefly, what part of the animation did you feel could have been smoother? (Eg too rushed, jerky movements, light flicker)
Thanks
Cool. Animation was good, so was lighting, and the story was average and cool, kinda:shifty: I may sound stupid for asking this, but, how come there were sub-titles but no voice? Oh, and I loved how you had the shot where it was an "over the shoulder" shot of the cannon.
how come there were sub-titles but no voice?
I was doing what I can to give it that 'Zelda' feeling, with keyword-highlights and things like that, but I can appreciate whatever dislike of the use of those subtitles. I doubt I'll be doing more Zelda past this current project, and thus the end of the subtitle substitute.
Thanks, Hazzat
very good, I like how you're improving and how you really are trying your best
theexoticwalrus wrote:how come there were sub-titles but no voice?
I was doing what I can to give it that 'Zelda' feeling, with keyword-highlights and things like that, but I can appreciate whatever dislike of the use of those subtitles. I doubt I'll be doing more Zelda past this current project, and thus the end of the subtitle substitute.
Thanks, Hazzat
Oh, even though their was no dialouge, that still didn't stop it from being enjoyable. Thanks!
It was good, the sets we're great and btw I love forestmen! They're real old. Could've used sound though... Remember if you don't want to be in you're vocal you can always do Casting Calls.
Very well made! A nice attempt with some smooth animation. My advice would to maybe work on the backdrop, however this all comes in good time.:) The concept and story-line was easy to follow, so overall it was nicely put together. Also I saw some good improvements, the signs of a proper Brickfilmer.
I really enjoyed watching this brickfilm. Especially the cannon battle was very exciting, helped by the smooth animation.
looks so good!! nice work
Amazing video! I loved it, the comforter idea was very good, and the effects defintly stood out. Congratulate yourself, that video was very entertaining!
magicoflego wrote:Also, did you have Auto Focus on? Just because it seemed to jitter back and forth.
Not so much 'on' as it is the camera has it. God I can't believe I spent $100 on the 9000 with no settings... Still working on a compatible camera (which has more than nill manual settings)
Wait, do you mean you need the driver software for the 9K? http://www.logitech.com/index.cfm/435/3 en?osid=13
I think I've said this one too many times 'round the forums..
It's the Mac version, which unlike the PC versions which comes with extra software and internal camera settings, can't do anything manually. But never fear, new camera on the way
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