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		<title><![CDATA[Forums - Bricks in Motion - Sea Battle]]></title>
		<link>https://bricksinmotion.com/forums/topic/3413/sea-battle/</link>
		<description><![CDATA[The most recent posts in Sea Battle.]]></description>
		<lastBuildDate>Wed, 14 Oct 2009 05:44:13 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/87410/#p87410</link>
			<description><![CDATA[I think I've said this one too many times 'round the forums..
It's the Mac version, which unlike the PC versions which comes with extra software and internal camera settings, can't do anything manually. But never fear, new camera on the way :)]]></description>
			<author><![CDATA[pdoubleyouc@live.com (PdoubleyouC)]]></author>
			<pubDate>Wed, 14 Oct 2009 05:44:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/87410/#p87410</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/87388/#p87388</link>
			<description><![CDATA[[quote=PdoubleyouC][quote=magicoflego] Also, did you have Auto Focus on? Just because it seemed to jitter back and forth.[/quote]

Not so much 'on' as it is the camera has it. God I can't believe I spent $100 on the 9000 with no settings... Still working on a compatible camera (which has more than nill manual settings)[/quote]

Wait, do you mean you need the driver software for the 9K? [url]http://www.logitech.com/index.cfm/435/3056&hub=1&cl=us,en?osid=13[/url]]]></description>
			<author><![CDATA[spudster45@hotmail.com (Spudster)]]></author>
			<pubDate>Wed, 14 Oct 2009 02:02:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/87388/#p87388</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/87383/#p87383</link>
			<description><![CDATA[[i]Amazing video! I loved it, the comforter idea was very good, and the effects defintly stood out. Congratulate yourself, that video was very entertaining![/i]]]></description>
			<author><![CDATA[kinzcove@yahoo.com (KinzCove)]]></author>
			<pubDate>Wed, 14 Oct 2009 01:47:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/87383/#p87383</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/85770/#p85770</link>
			<description><![CDATA[looks so good!! nice work]]></description>
			<author><![CDATA[dummy@example.com (HeydeckFilms)]]></author>
			<pubDate>Tue, 06 Oct 2009 16:52:12 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/85770/#p85770</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/85668/#p85668</link>
			<description><![CDATA[I really enjoyed watching this brickfilm. Especially the cannon battle was very exciting, helped by the smooth animation. :D]]></description>
			<author><![CDATA[dummy@example.com (CastleKnight7)]]></author>
			<pubDate>Tue, 06 Oct 2009 08:22:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/85668/#p85668</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/82751/#p82751</link>
			<description><![CDATA[Very well made! A nice attempt with some smooth animation. My advice would to maybe work on the backdrop, however this all comes in good time.:) The concept and story-line was easy to follow, so overall it was nicely put together. Also I saw some good improvements, the signs of a proper Brickfilmer.]]></description>
			<author><![CDATA[dummy@example.com (Hemma Studios)]]></author>
			<pubDate>Sun, 20 Sep 2009 11:16:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/82751/#p82751</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/81963/#p81963</link>
			<description><![CDATA[It was good, the sets we're great and btw I love forestmen! They're real old. Could've used sound though... Remember if you don't want to be in you're vocal you can always do Casting Calls.]]></description>
			<author><![CDATA[dummy@example.com (ninja chewit)]]></author>
			<pubDate>Tue, 15 Sep 2009 21:07:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/81963/#p81963</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76368/#p76368</link>
			<description><![CDATA[[quote=PdoubleyouC][quote=theexoticwalrus] how come there were sub-titles but no voice?[/quote]

I was doing what I can to give it that 'Zelda' feeling, with keyword-highlights and things like that, but I can appreciate whatever dislike of the use of those subtitles. I doubt I'll be doing more Zelda past this current project, and thus the end of the subtitle substitute.

Thanks, Hazzat :)[/quote]

Oh, even though their was no dialouge, that still didn't stop it from being enjoyable. Thanks!]]></description>
			<author><![CDATA[dummy@example.com (theexoticwalrus)]]></author>
			<pubDate>Sun, 23 Aug 2009 14:50:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76368/#p76368</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76361/#p76361</link>
			<description><![CDATA[very good, I like how you're improving and how you really are trying your best :D  ;)]]></description>
			<author><![CDATA[tom.gudde@gmail.com (T.G-Tom)]]></author>
			<pubDate>Sun, 23 Aug 2009 14:33:03 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76361/#p76361</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76357/#p76357</link>
			<description><![CDATA[Stuning job, very inspiring !]]></description>
			<author><![CDATA[dummy@example.com (zwan)]]></author>
			<pubDate>Sun, 23 Aug 2009 14:18:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76357/#p76357</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76295/#p76295</link>
			<description><![CDATA[[quote=theexoticwalrus] how come there were sub-titles but no voice?[/quote]

I was doing what I can to give it that 'Zelda' feeling, with keyword-highlights and things like that, but I can appreciate whatever dislike of the use of those subtitles. I doubt I'll be doing more Zelda past this current project, and thus the end of the subtitle substitute.

Thanks, Hazzat :)]]></description>
			<author><![CDATA[pdoubleyouc@live.com (PdoubleyouC)]]></author>
			<pubDate>Sun, 23 Aug 2009 09:48:59 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76295/#p76295</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76201/#p76201</link>
			<description><![CDATA[I know it was meant to be like Zelda, but the subtitles got quite annoying. Those aside, the animation was pretty good. 4/5]]></description>
			<author><![CDATA[harry@bossert.com (Hazzat)]]></author>
			<pubDate>Sat, 22 Aug 2009 22:13:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76201/#p76201</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/76197/#p76197</link>
			<description><![CDATA[Cool. Animation was good, so was lighting, and the story was average and cool, kinda:shifty:  I may sound stupid for asking this, but, how come there were sub-titles but no voice? Oh, and I loved how you had the shot where it was an "over the shoulder" shot of the cannon. :DD]]></description>
			<author><![CDATA[dummy@example.com (theexoticwalrus)]]></author>
			<pubDate>Sat, 22 Aug 2009 22:05:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/76197/#p76197</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/75851/#p75851</link>
			<description><![CDATA[[quote=magicoflego] Also, did you have Auto Focus on? Just because it seemed to jitter back and forth.[/quote]

Not so much 'on' as it is the camera has it. God I can't believe I spent $100 on the 9000 with no settings... Still working on a compatible camera (which has more than nill manual settings)

Thanks for the little feedback. Briefly, what part of the animation did you feel could have been smoother? (Eg too rushed, jerky movements, light flicker)

Thanks]]></description>
			<author><![CDATA[pdoubleyouc@live.com (PdoubleyouC)]]></author>
			<pubDate>Fri, 21 Aug 2009 18:59:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/75851/#p75851</guid>
		</item>
		<item>
			<title><![CDATA[Re: Sea Battle]]></title>
			<link>https://bricksinmotion.com/forums/post/75173/#p75173</link>
			<description><![CDATA[The water was great, the story was like Zelda, and the animation was good, but it could have been smoother. Also, did you have Auto Focus on? Just because it seemed to jitter back and forth. The focus that is.]]></description>
			<author><![CDATA[dummy@example.com (MOL)]]></author>
			<pubDate>Wed, 19 Aug 2009 16:18:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/75173/#p75173</guid>
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