Topic: Throwing - Clip from an upcoming short film
The color correction and chroma keying have not been done yet. Here it is:
https://www.dropbox.com/s/hqt02r2zbc0zw C.avi?dl=0
I also noticed a small set bump ![]()
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The color correction and chroma keying have not been done yet. Here it is:
https://www.dropbox.com/s/hqt02r2zbc0zw C.avi?dl=0
I also noticed a small set bump ![]()
Is this from a fight scene? The impact when the guy hits the wall seems a little... soft. Otherwise I think it looks good. It's easy to be picky when its a short clip.
Is this from a fight scene? The impact when the guy hits the wall seems a little... soft.
That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks! ![]()
VN wrote:Is this from a fight scene? The impact when the guy hits the wall seems a little... soft.
That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks!
Have you tried removing a frame or two from that sequence? That might sell the impact a bit more.
Harborlight Productions wrote:VN wrote:Is this from a fight scene? The impact when the guy hits the wall seems a little... soft.
That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks!
Have you tried removing a frame or two from that sequence? That might sell the impact a bit more.
Hmm, I've tried removing some frames but I think I've done all I can to make the 2nd shot flow well with the 1st one. If I take any out at the beginning then the movement would look jumpy.
I don't think he's saying take any out at the beginning. I think right in the middle, there is a slight pause where he hits the wall. That's the problem. Taking out the pause makes the movement seem faster, thus, more aggressive with more realistic physics.
I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).
https://www.dropbox.com/s/zpoxciudhnp0c m.mp4?dl=0
Not much difference, but enough to add a bit more realism. ![]()
I don't think he's saying take any out at the beginning. I think right in the middle, there is a slight pause where he hits the wall. That's the problem. Taking out the pause makes the movement seem faster, thus, more aggressive with more realistic physics.
Exactly.
I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).
https://www.dropbox.com/s/zpoxciudhnp0c m.mp4?dl=0
Not much difference, but enough to add a bit more realism.
The pacing definitely looks improved.
I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).
https://www.dropbox.com/s/zpoxciudhnp0c m.mp4?dl=0
Not much difference, but enough to add a bit more realism.
Nice, that actually looks better. I think I'll use it.
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