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Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Has anyone made or could make a CGI Lego hulk with purple pants? The real one is limited with poses for fighting and walking.
@Cooked Cat - In all honesty, I'm not all too impressed. The stars look too large and solid, and the lens flares in the second frame are poorly layered/incorporated (the blue is too large and the sun is too yellow). The planet looks pretty good though.
@julsier - That looks quite nice. I especially love the mountains. Also, what did you use for the clouds? They look pretty good.
Amazing!!!!! Is this from STAR WARS Episode 4: A Naw Hope?
yep, im spoofing the escape pod scene, this or next week.....
@Legoguy501
yeah, i was thinking of making the stars smaller, how do you mean to solid?
But julsier.............WOW!!!!!!!!!! How long did that take to render?
Thank you;)
I think it took approximately 8 hours (rendered with CUDA on a GTX660)
@julsier - That looks quite nice. I especially love the mountains. Also, what did you use for the clouds? They look pretty good.
The clouds are a mixture of stock footage and a particle system.
Cooked Cat - They are too flat (solid white)...However, this would be fixed by making them smaller. And I guess I was talking about the first frame mainly.
I'm not used to Blender so I haven't got a rendered image yet, but here's a model I made yesterday during some downtime. It's for the BFCU.
Also: http://www.eurobricks.com/forum/index.p 4&st=0 Could be worth checking out!
Last edited by jampot (December 24, 2013 (01:21pm))
@julsier Those mountains are made out of lego bricks in Blender? How? Where do you get 3d models for lego bricks, or did you make the lego brick models yourself?
(I'm a noob in 3d stuff
)
Last edited by VerkkuUkkeliProductions (December 26, 2013 (04:53am))
@Verkku - Most likely he modeled some mountains from a plane in blender, then added a "remesh" modifier, set to "blocks," and turned up the octatree depth to around 8.
However, to make basic, more intricate sets and props, you can use Leocad for modeling, then export the files as 3ds files and import them into Blender. (this is probably what julsier did for the building).
Hope this helps. ![]()
Last edited by legoguy501 (December 27, 2013 (12:38pm))
@legoguy501 Thank you! I actually managed to find out that leoCad stuff myself, but you managed to explain how the mountains were created. I'll post soon what I have already created with CGI. ![]()
5000 piece model flying in space and exploding. Took about 8 hours to render.
Last edited by VerkkuUkkeliProductions (December 27, 2013 (02:39pm))
See :
(And Sorry for low quality)

I created with Cinema 4d and LeoCAD, criticism will be accepted
Last edited by Squirrels Armed Studios (February 2, 2014 (06:32am))
@Galactic: Nice model, but the materials look pretty basic. I would suggest giving the object a more reflective, glossy material, as the resembles true LEGO bricks.
@Squirrels: Like Galactic, nice models, but could use a bit more trimming up on the materials (Vader's saber looks pretty neat, though).
So I'm rather new to the world of CGI, and I guess I'll show something. I downloaded an xwing model from Brickshelf and made a few different fly-by sequences with Blender. Here's a frame from one of them. The Xwing has no textures applied.

I use 3ds Max, does Blender have a texture plug-in similar to RayFire?
I think it took approximately 8 hours (rendered with CUDA on a GTX660)
CUDA does wonders.
Last edited by CarrollFilms (February 4, 2014 (07:26am))
So I'm rather new to the world of CGI, and I guess I'll show something. I downloaded an xwing model from Brickshelf and made a few different fly-by sequences with Blender. Here's a frame from one of them. The Xwing has no textures applied.
I think it looks really nice! Although you might want to put some red on the X-Wing.
GHB wrote:So I'm rather new to the world of CGI, and I guess I'll show something. I downloaded an xwing model from Brickshelf and made a few different fly-by sequences with Blender. Here's a frame from one of them. The Xwing has no textures applied.
I think it looks really nice! Although you might want to put some red on the X-Wing.
I may use a particle simulation thingamajig for the engines, and I do hope to add some color and get rid of the gray. I wish though that the model would keep it's initial colors when exported from LeoCad and imported into Blender. Is there a way to do this?
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