Re: The CGI Thread

@Speck, just make them a little shinier..... lego is shiny, also, looks pretty awesome! and, also, might wanna think about motion blur.

Re: The CGI Thread

Juggernaut Pictures wrote:
Galactic Films wrote:

How is the image so clear? And all of those large ships would kill my computer to render! How did you pull that off?

1. Low DoF, high working resolution
2. High RAM (Probably at least 6 gigs), probably let the frames render overnight


Speck Studio wrote:

However, I really am not happy with my materials, so could someone please give me some tips?

Your models are rather soft currently. I would advise making a reflective/glossy material to go with the current diffuse. No need to over do it, just a little bit of reflection will go a long way. Other than that, you're fine as is.

In fact I own 32 gigs of RAM and I'm rendering on a GTX 660 TI with CUDA, what makes rendering way faster mini/lol Before switching to cycles, I rendered with the internal engine. That's why I bought an i7 and overclocked it to 4.5 GHz... Nevertheless rendering took an awful lot of time (for example: http://www.youtube.com/watch?v=wD4kT0Li … verview-vl ). After switching to cycles, I now am able to render that frame (in the video) within 10 minutes.

All right, thank you sir, I'll work on that mini/wink

legoguy501 wrote:

Speck - I quite like the image. And I don't know if you've ever checked this out, but it might help. And yes, it is referring to the internal renderer, but the settings can be recreated in cycles, I believe.

As far as I know it's not possible to recreate it in cycles that easily, otherwise I would've sticked to the materials I already created for the internal engine (even though as I look at them now, they seem to be a bit too reflective :S ). They looked way better in my opinion...
I guess I'll have to ask Google about this mini/bigsmile Anyways, thank you!

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/t31/622492_405093972884283_1694682759_o.jpg

Cooked Cat wrote:

@Speck, just make them a little shinier..... lego is shiny, also, looks pretty awesome! and, also, might wanna think about motion blur.

Yep, that definitely would've improved the image. Unfortunately I always add the motion blur in post and I forgot about it, as I was editing this pic. I'll keep it in mind for the next image mini/wink

Last edited by [deleted131751] (February 13, 2014 (09:26am))

Re: The CGI Thread

I recently upgraded to 8 gigs, and I have a 2.3 GHz Intel Core i5 processor. Whatever that means. So, it's not ideal for rendering, but it's better than my previous two gigs of ram!

Re: The CGI Thread

Speck Studio wrote:

In fact I own 32 gigs of RAM and I'm rendering on a GTI 660 TI with CUDA, what makes rendering way faster mini/lol Before switching to cycles, I rendered with the internal engine. That's why I bought an i7 and overclocked it to 4.5 GHz

Geez, 32GB of RAM with a GTI TI? Your computer must be running at light speed.

GHB wrote:

I recently upgraded to 8 gigs, and I have a 2.3 GHz Intel Core i5 processor. Whatever that means. So, it's not ideal for rendering, but it's better than my previous two gigs of ram!

8GB of RAM is actually pretty good, especially if you're running a laptop (Or tablet). 16 is more ideal, but if you're strapped for whatever reason, 8 should work (Beats the 4 gigs my laptop's running on).

i5 processor isn't too bad either, but again, it's no i7.

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

What's the difference between Render and Cycles?

Re: The CGI Thread

Galactic Films wrote:

What's the difference between Render and Cycles?

That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.

Last edited by GHB (February 13, 2014 (07:38pm))

Re: The CGI Thread

GHB wrote:
Galactic Films wrote:

What's the difference between Render and Cycles?

That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins to render one frame in Cycles with high sampling, but in the end you can get something really cool.

Ok! That sounds cool! mini/smile

Re: The CGI Thread

So I just recently got back into messing around in 3ds Max. Right now I managed to make a model of Benny and he looks fantastic. I'm going to try and get some textures to fit him and then add some beautiful dynamic lighting.

Going to try and replicate "The LEGO Movie" textures and lighting.

A Life? Cool! Where can I download one of those from?

Re: The CGI Thread

GHB wrote:
Galactic Films wrote:

What's the difference between Render and Cycles?

That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.

It's the end user who decides when to use the compositor. Cycles is a raytraced renderer, meaning it takes all the light sources in the scene and works out where the light from each one will go, what it will bounce off, etc. The internal renderer works by figuring out what the camera can see and then drawing it. Cycles generally gives more realistic results and takes a lot longer.

https://v4s.yimg.com/sj/2859/11610734405_c596b973b8_z.jpg

Clickety clack

Re: The CGI Thread

0ldScratch wrote:
GHB wrote:
Galactic Films wrote:

What's the difference between Render and Cycles?

That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.

It's the end user who decides when to use the compositor. Cycles is a raytraced renderer, meaning it takes all the light sources in the scene and works out where the light from each one will go, what it will bounce off, etc. The internal renderer works by figuring out what the camera can see and then drawing it. Cycles generally gives more realistic results and takes a lot longer.

https://v4s.yimg.com/sj/2859/11610734405_c596b973b8_z.jpg

Clickety clack

Woah that looks fantastic. Almost makes me want to start doing CGI to composite in my brickfilms. That must take a good amount of time to make the models and textures so perfect.

Re: The CGI Thread

GHB wrote:

It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.

Do you have an Nvidia graphics card? If you do, you can access the cuda architecture to greatly decrease render times in cycles.

http://bricksafe.com/files/Legoguy501/BiM%20Signature.png
2nd place Darkness and Light entry: The Tree
Behind the Scenes

Re: The CGI Thread

legoguy501 wrote:
GHB wrote:

It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.

Do you have an Nvidia graphics card? If you do, you can access the cuda architecture to greatly decrease render times in cycles.

Sorry, I don't know what that is, so no, I don't have that. I wish though. mini/XD

Re: The CGI Thread

Love that robot! Gonna build an army of my own!

https://vimeo.com/channels/holdingourown      http://holding-our-own.tumblr.com

"None practice tolerance less frequently than those who most loudly preach it."

Re: The CGI Thread

So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob mini/sad mini/madhead mini/rolleyes

http://bit.ly/aO91Hlhttp://bit.ly/cfXfsF  Check me out!  Please take a minute to watch my film! Lego Batman Joker Returns

Re: The CGI Thread

BrickyBlog wrote:

So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob mini/sad mini/madhead mini/rolleyes

I second this. Consider me a noob too.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

BrickyBlog wrote:

So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob mini/sad mini/madhead mini/rolleyes

Is there a problem importing the 3ds file into Blender? Or do you not know how to get the model from blender to AE? If you want to import a 3D model into AE you need a plugin (The only plugin I know of https://www.videocopilot.net/products/element/ )

Using Blender is way more common. After setting your materials, adding lamps and a camera, you need to render your scene. During rendering Blender calculates all the information you put into it. As a result you get an image sequence (or video file. Depends on your settings). Then you can import the rendered images into AE and edit them.

Last edited by [deleted131751] (February 22, 2014 (10:06am))

Re: The CGI Thread

gosh i wish someone would render this intro i'm working on cuz it's taking forever

Re: The CGI Thread

Speck Studio wrote:
BrickyBlog wrote:

So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob mini/sad mini/madhead mini/rolleyes

Is there a problem importing the 3ds file into Blender? Or do you not know how to get the model from blender to AE? If you want to import a 3D model into AE you need a plugin (The only plugin I know of https://www.videocopilot.net/products/element/ )

Using Blender is way more common. After setting your materials, adding lamps and a camera, you need to render your scene. During rendering Blender calculates all the information you put into it. As a result you get an image sequence (or video file. Depends on your settings). Then you can import the rendered images into AE and edit them.

Thanks for the help. I can successfully import the 3ds file into blender, but then I dont know what to do with it from there, do I add textures? do I animate it? and what textures? and how do I change the DOF?  and how can I add reflections and such. And then, I have element thankfully, but how do I compose it as a background?

http://bit.ly/aO91Hlhttp://bit.ly/cfXfsF  Check me out!  Please take a minute to watch my film! Lego Batman Joker Returns

Re: The CGI Thread

GHB wrote:

gosh i wish someone would render this intro i'm working on cuz it's taking forever

I do have rendering services.  Check my site for info.  I also recommend a Blender Renderfarm, assuming you're using Blender.
http://lechnology.x10.mx/services.php

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

BrickyBlog wrote:

Thanks for the help. I can successfully import the 3ds file into blender, but then I dont know what to do with it from there, do I add textures? do I animate it? and what textures? and how do I change the DOF?  and how can I add reflections and such. And then, I have element thankfully, but how do I compose it as a background?

Well thoose are a lot of questions mini/bigsmile As you own Element 3D I'd try to work with that. I myself do not own it, so I can't help you with that. The no.1 advice for everything: watch tutorials on youtube! mini/tongue


GHB wrote:

gosh i wish someone would render this intro i'm working on cuz it's taking forever

How big is the project file?
Depending on the size I'd render it for you, as I have nothing else to render at the moment mini/tongue