Re: The CGI Thread
@Speck, just make them a little shinier..... lego is shiny, also, looks pretty awesome! and, also, might wanna think about motion blur.
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@Speck, just make them a little shinier..... lego is shiny, also, looks pretty awesome! and, also, might wanna think about motion blur.
Galactic Films wrote:How is the image so clear? And all of those large ships would kill my computer to render! How did you pull that off?
1. Low DoF, high working resolution
2. High RAM (Probably at least 6 gigs), probably let the frames render overnightSpeck Studio wrote:However, I really am not happy with my materials, so could someone please give me some tips?
Your models are rather soft currently. I would advise making a reflective/glossy material to go with the current diffuse. No need to over do it, just a little bit of reflection will go a long way. Other than that, you're fine as is.
In fact I own 32 gigs of RAM and I'm rendering on a GTX 660 TI with CUDA, what makes rendering way faster Before switching to cycles, I rendered with the internal engine. That's why I bought an i7 and overclocked it to 4.5 GHz... Nevertheless rendering took an awful lot of time (for example: http://www.youtube.com/watch?v=wD4kT0Li verview-vl ). After switching to cycles, I now am able to render that frame (in the video) within 10 minutes.
All right, thank you sir, I'll work on that
Speck - I quite like the image. And I don't know if you've ever checked this out, but it might help. And yes, it is referring to the internal renderer, but the settings can be recreated in cycles, I believe.
As far as I know it's not possible to recreate it in cycles that easily, otherwise I would've sticked to the materials I already created for the internal engine (even though as I look at them now, they seem to be a bit too reflective :S ). They looked way better in my opinion...
I guess I'll have to ask Google about this Anyways, thank you!
@Speck, just make them a little shinier..... lego is shiny, also, looks pretty awesome! and, also, might wanna think about motion blur.
Yep, that definitely would've improved the image. Unfortunately I always add the motion blur in post and I forgot about it, as I was editing this pic. I'll keep it in mind for the next image
Last edited by [deleted131751] (February 13, 2014 (09:26am))
I recently upgraded to 8 gigs, and I have a 2.3 GHz Intel Core i5 processor. Whatever that means. So, it's not ideal for rendering, but it's better than my previous two gigs of ram!
In fact I own 32 gigs of RAM and I'm rendering on a GTI 660 TI with CUDA, what makes rendering way faster Before switching to cycles, I rendered with the internal engine. That's why I bought an i7 and overclocked it to 4.5 GHz
Geez, 32GB of RAM with a GTI TI? Your computer must be running at light speed.
I recently upgraded to 8 gigs, and I have a 2.3 GHz Intel Core i5 processor. Whatever that means. So, it's not ideal for rendering, but it's better than my previous two gigs of ram!
8GB of RAM is actually pretty good, especially if you're running a laptop (Or tablet). 16 is more ideal, but if you're strapped for whatever reason, 8 should work (Beats the 4 gigs my laptop's running on).
i5 processor isn't too bad either, but again, it's no i7.
What's the difference between Render and Cycles?
That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.
Last edited by GHB (February 13, 2014 (07:38pm))
Galactic Films wrote:What's the difference between Render and Cycles?
That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins to render one frame in Cycles with high sampling, but in the end you can get something really cool.
Ok! That sounds cool!
So I just recently got back into messing around in 3ds Max. Right now I managed to make a model of Benny and he looks fantastic. I'm going to try and get some textures to fit him and then add some beautiful dynamic lighting.
Going to try and replicate "The LEGO Movie" textures and lighting.
Galactic Films wrote:What's the difference between Render and Cycles?
That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.
It's the end user who decides when to use the compositor. Cycles is a raytraced renderer, meaning it takes all the light sources in the scene and works out where the light from each one will go, what it will bounce off, etc. The internal renderer works by figuring out what the camera can see and then drawing it. Cycles generally gives more realistic results and takes a lot longer.
GHB wrote:Galactic Films wrote:What's the difference between Render and Cycles?
That's a good question. From what I've seen, Cycles utilizes the compositor much more than the default Blender Render engine. I personally like the default better for doing animation, and I use Cycles every now and than for still images. It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.
It's the end user who decides when to use the compositor. Cycles is a raytraced renderer, meaning it takes all the light sources in the scene and works out where the light from each one will go, what it will bounce off, etc. The internal renderer works by figuring out what the camera can see and then drawing it. Cycles generally gives more realistic results and takes a lot longer.
Woah that looks fantastic. Almost makes me want to start doing CGI to composite in my brickfilms. That must take a good amount of time to make the models and textures so perfect.
It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.
Do you have an Nvidia graphics card? If you do, you can access the cuda architecture to greatly decrease render times in cycles.
GHB wrote:It takes about 11 mins for my computer to render one frame in Cycles with high sampling, but in the end you can get something really cool.
Do you have an Nvidia graphics card? If you do, you can access the cuda architecture to greatly decrease render times in cycles.
Sorry, I don't know what that is, so no, I don't have that. I wish though.
Love that robot! Gonna build an army of my own!
So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob
So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob
I second this. Consider me a noob too.
So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noob
Is there a problem importing the 3ds file into Blender? Or do you not know how to get the model from blender to AE? If you want to import a 3D model into AE you need a plugin (The only plugin I know of https://www.videocopilot.net/products/element/ )
Using Blender is way more common. After setting your materials, adding lamps and a camera, you need to render your scene. During rendering Blender calculates all the information you put into it. As a result you get an image sequence (or video file. Depends on your settings). Then you can import the rendered images into AE and edit them.
Last edited by [deleted131751] (February 22, 2014 (10:06am))
gosh i wish someone would render this intro i'm working on cuz it's taking forever
BrickyBlog wrote:So I built some models of buildings in LeoCAD and dont know where to go from there. They are skyscrapers I plan to use as a bg to some shots, but that is if I figure it out.
I exported as a .3ds file (maybe this is the problem) and imported into blender, my final goal is to have them in AE? Im just totally lost and a complete noobIs there a problem importing the 3ds file into Blender? Or do you not know how to get the model from blender to AE? If you want to import a 3D model into AE you need a plugin (The only plugin I know of https://www.videocopilot.net/products/element/ )
Using Blender is way more common. After setting your materials, adding lamps and a camera, you need to render your scene. During rendering Blender calculates all the information you put into it. As a result you get an image sequence (or video file. Depends on your settings). Then you can import the rendered images into AE and edit them.
Thanks for the help. I can successfully import the 3ds file into blender, but then I dont know what to do with it from there, do I add textures? do I animate it? and what textures? and how do I change the DOF? and how can I add reflections and such. And then, I have element thankfully, but how do I compose it as a background?
gosh i wish someone would render this intro i'm working on cuz it's taking forever
I do have rendering services. Check my site for info. I also recommend a Blender Renderfarm, assuming you're using Blender.
http://lechnology.x10.mx/services.php
Thanks for the help. I can successfully import the 3ds file into blender, but then I dont know what to do with it from there, do I add textures? do I animate it? and what textures? and how do I change the DOF? and how can I add reflections and such. And then, I have element thankfully, but how do I compose it as a background?
Well thoose are a lot of questions As you own Element 3D I'd try to work with that. I myself do not own it, so I can't help you with that. The no.1 advice for everything: watch tutorials on youtube!
gosh i wish someone would render this intro i'm working on cuz it's taking forever
How big is the project file?
Depending on the size I'd render it for you, as I have nothing else to render at the moment
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