Topic: The Force & Out-of-Socket Arm Movements (24fps)

I tested 24fps out-of-socket arm movements as well as incorporated some force tests into it. Tell me what you think and let me know if you like the out-of-socket movements in animations. mini/smile

YouTube

Re: The Force & Out-of-Socket Arm Movements (24fps)

That was smooth as butter, and the out of socket arm movements looked great! mini/smile

YouTube channel
N00bToob ebovv

Re: The Force & Out-of-Socket Arm Movements (24fps)

Looks great, but the force part is a tiny bit to fast for my liking. Otherwise it's excellent!

Re: The Force & Out-of-Socket Arm Movements (24fps)

The animation was good, but I don't really like out-of-socket joints, it just doesn't look very "Lego-like."

Re: The Force & Out-of-Socket Arm Movements (24fps)

@Pritchard I think variety is good and not every animator has to animate "Lego-like'ish". That's what I like about people - they do things differently mini/wink

Re: The Force & Out-of-Socket Arm Movements (24fps)

Pretty smooth animation, but personally, I don't really care for out-of-socket stuff.

First off, taking the arm out can damage it slightly, and if you do it enough, the torso or arm could become difficult to animate, or even useless if you do it too much, which could be very bad if you're making a longer film or a series.

The next thing being I don't really like you it looks. It's like they instantly stretch their shoulder in a messed up way, and they've got this really weird, strangely positioned arm doing all this weird stuff, which is kinda nonresistant with the regular stuff.
Also, there is no transitional frame between the arm being in the socket, and out of it.

Re: The Force & Out-of-Socket Arm Movements (24fps)

Nihice! NICE. I like it much.

http://img24.imageshack.us/img24/3937/thespecialist2.png
Jesse the Ninja - filming 50% - editing 20% - over all 35,0%

Re: The Force & Out-of-Socket Arm Movements (24fps)

I think it needed some bounceback (when something bouces back slightly right after what's moving gets to its furthestmost position).

About everything else, I agree with ANP.

Not literally dead, just no longer interested in Lego or animation.

Re: The Force & Out-of-Socket Arm Movements (24fps)

When the dude force-lifts things I think they should wobble a bit when they're in the air. In Star Wars things don't always move that precisely when people use the force.
mini/bigsmile

Re: The Force & Out-of-Socket Arm Movements (24fps)

Well I dunno I mean when I use my powers to move things around they move pretty precisely. Whoops I wasn't supposed to reveal this. Scratch dat! mini/tongue ha ha though seriously Topitmunkeydog is right, but that's a detail that can be changed mini/wink

Re: The Force & Out-of-Socket Arm Movements (24fps)

Well if anything, this has generated some nice discussion about this technique. I'm not completely sold on it, but I still enjoy the way it looks. I guess it's all a preference thing. Some people enjoy making brickfilms that adhere strictly to the movements of a LEGO figure. I think its good though to get outside the box and the norm and try new things though. Namchild's animations always seem unique because of the different things that he tries.

Re: The Force & Out-of-Socket Arm Movements (24fps)

I think this is awesome, did you use clay?

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.

Re: The Force & Out-of-Socket Arm Movements (24fps)

I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.

http://i.imgur.com/wcmcdmf.png

Re: The Force & Out-of-Socket Arm Movements (24fps)

mobiledeli wrote:

I think this is awesome, did you use clay?

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.

Yes I did. I like your point there, it could be used in a comical way.


Sméagol wrote:

I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.

Re: The Force & Out-of-Socket Arm Movements (24fps)

Repelling Spider wrote:
Sméagol wrote:

I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.

Not literally dead, just no longer interested in Lego or animation.

Re: The Force & Out-of-Socket Arm Movements (24fps)

minifig051 wrote:

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?

Re: The Force & Out-of-Socket Arm Movements (24fps)

Repelling Spider wrote:
minifig051 wrote:

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?

Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).

Not literally dead, just no longer interested in Lego or animation.

Re: The Force & Out-of-Socket Arm Movements (24fps)

minifig051 wrote:
Repelling Spider wrote:
minifig051 wrote:

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?

Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).

Oh yes! I do remember that now. mini/smile My bad! Haha

Re: The Force & Out-of-Socket Arm Movements (24fps)

Spider, you should do this in a brickfilm for sure.

YouTube channel
N00bToob ebovv

Re: The Force & Out-of-Socket Arm Movements (24fps)

Briks wrote:

Spider, you should do this in a brickfilm for sure.

Thanks! And I probably will, especially if I end up doing that spy film.