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		<title><![CDATA[Forums - Bricks in Motion - The Force & Out-of-Socket Arm Movements (24fps)]]></title>
		<link>https://bricksinmotion.com/forums/topic/13764/the-force-outofsocket-arm-movements-24fps/</link>
		<description><![CDATA[The most recent posts in The Force & Out-of-Socket Arm Movements (24fps).]]></description>
		<lastBuildDate>Sat, 31 Mar 2012 08:11:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268605/#p268605</link>
			<description><![CDATA[I can't wait! :)]]></description>
			<author><![CDATA[dummy@example.com (Briks)]]></author>
			<pubDate>Sat, 31 Mar 2012 08:11:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268605/#p268605</guid>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268594/#p268594</link>
			<description><![CDATA[[quote=Briks]Spider, you should do this in a brickfilm for sure.[/quote]

Thanks! And I probably will, especially if I end up doing that spy film.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Fri, 30 Mar 2012 21:12:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268594/#p268594</guid>
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		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268503/#p268503</link>
			<description><![CDATA[Spider, you should do this in a brickfilm for sure.]]></description>
			<author><![CDATA[dummy@example.com (Briks)]]></author>
			<pubDate>Wed, 28 Mar 2012 13:06:22 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268503/#p268503</guid>
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		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268501/#p268501</link>
			<description><![CDATA[[quote=minifig051][quote=Repelling Spider][quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?[/quote]
Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).[/quote]

Oh yes! I do remember that now. :) My bad! Haha]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Wed, 28 Mar 2012 12:57:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268501/#p268501</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268465/#p268465</link>
			<description><![CDATA[[quote=Repelling Spider][quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?[/quote]
Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Tue, 27 Mar 2012 22:39:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268465/#p268465</guid>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268383/#p268383</link>
			<description><![CDATA[[quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Tue, 27 Mar 2012 15:47:11 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268383/#p268383</guid>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268304/#p268304</link>
			<description><![CDATA[[quote=Repelling Spider][quote=Sméagol]I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.[/quote]

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.[/quote]

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Mon, 26 Mar 2012 23:31:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268304/#p268304</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268255/#p268255</link>
			<description><![CDATA[[quote=mobiledeli]I think this is awesome, did you use clay? 

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.[/quote]

Yes I did. I like your point there, it could be used in a comical way. 


[quote=Sméagol]I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.[/quote]

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Mon, 26 Mar 2012 19:00:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268255/#p268255</guid>
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		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268253/#p268253</link>
			<description><![CDATA[I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.]]></description>
			<author><![CDATA[dummy@example.com (Sméagol)]]></author>
			<pubDate>Mon, 26 Mar 2012 18:34:42 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268253/#p268253</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268234/#p268234</link>
			<description><![CDATA[I think this is awesome, did you use clay? 

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.]]></description>
			<author><![CDATA[dummy@example.com (mobiledeli)]]></author>
			<pubDate>Mon, 26 Mar 2012 16:40:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268234/#p268234</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268162/#p268162</link>
			<description><![CDATA[Well if anything, this has generated some nice discussion about this technique. I'm not completely sold on it, but I still enjoy the way it looks. I guess it's all a preference thing. Some people enjoy making brickfilms that adhere strictly to the movements of a LEGO figure. I think its good though to get outside the box and the norm and try new things though. Namchild's animations always seem unique because of the different things that he tries.]]></description>
			<author><![CDATA[dummy@example.com (Repelling Spider)]]></author>
			<pubDate>Sun, 25 Mar 2012 22:55:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268162/#p268162</guid>
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		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268148/#p268148</link>
			<description><![CDATA[Well I dunno I mean when I use my powers to move things around they move pretty precisely. Whoops I wasn't supposed to reveal this. Scratch dat! :P ha ha though seriously Topitmunkeydog is right, but that's a detail that can be changed ;)]]></description>
			<author><![CDATA[larrysimmonsfilms@gmail.com (Leo's World)]]></author>
			<pubDate>Sun, 25 Mar 2012 20:12:30 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268148/#p268148</guid>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268142/#p268142</link>
			<description><![CDATA[When the dude force-lifts things I think they should wobble a bit when they're in the air. In Star Wars things don't always move that precisely when people use the force. 
:D]]></description>
			<author><![CDATA[dummy@example.com (topit)]]></author>
			<pubDate>Sun, 25 Mar 2012 19:48:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268142/#p268142</guid>
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			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268128/#p268128</link>
			<description><![CDATA[I think it needed some bounceback (when something bouces back slightly right after what's moving gets to its furthestmost position).

About everything else, I agree with ANP.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Sun, 25 Mar 2012 17:47:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268128/#p268128</guid>
		</item>
		<item>
			<title><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link>https://bricksinmotion.com/forums/post/268123/#p268123</link>
			<description><![CDATA[Nihice! NICE. I like it much.]]></description>
			<author><![CDATA[dummy@example.com (Lord Lajaka)]]></author>
			<pubDate>Sun, 25 Mar 2012 17:20:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/268123/#p268123</guid>
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