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Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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its nice:) ...think you could do with a bit of sound though:|
3 out of 5 lego bricks I would say.:)
Well...
If you know it's bad, why post it? Think before you post tests online, more often than not you can critique it yourself.
Well...
Hazzat on "Bad 24 FPS Test" wrote:If you know it's bad, why post it? Think before you post tests online, more often than not you can critique it yourself.
Hazzat does have a point there. I guess if anyone saw the video and knew what I could improve and could tell me, that would help.
I'm stuck on how to do fight scenes and I really need help, this is the best I can do.
Allow me to give some advice.
1: Easing in and out, start your movements slow, and end them slower. Even a super fast punch is a tiny arm movement for a brief moment.
2: never have a one frame movement as a general rule. Preferably, every movement should last three frames, as so it can ease in and out, and if necessary for a super fast movement, do two frames but never just one.
3: Practice a lot. ![]()
That's all I have for now, hope that helped.
Also, they should have more movements, not faster than you did them here, though. Each character should have a different move. You cuold have some pauses while they're fighting, just one or two seconds. I think it sometimes looks better if there is a little break. And I think that the most important thing, is to think on the choreography of the fight a lot before start doing it, that way you have a more clear idea of what you're doing, and know exactly what move goes next. At least that's what I do when I have fight scenes.
Another thing you could try and do is make it look random. The people fighting shouldn't know what their opponent is going to do. However, YOU should. ![]()
The main thing you need to learn for fight scenes is how to make the illusion of the transfer of forces.
There are two main things you need to know to make the illusion:
1: When the puncher throws a punch to the left, the punchee should move to the left.
2: The distance between where the punchee was before he was punched to the spot he ends up after he is punched should be equal to the distance between the puncher's hand when it comes in contact with the punchee to where the hand ends up after he throws the punch.
(puncher=minifig throwing punch, punchee=minfig getting punched)
Not really sure why you included the fast version. Care to explain?
Mcoov- Just wanted to see if it looked better fast. Somethings do.
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