<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Forums - Bricks in Motion - Fight Scene Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/10914/fight-scene-test/</link>
		<description><![CDATA[The most recent posts in Fight Scene Test.]]></description>
		<lastBuildDate>Mon, 11 Jul 2011 14:54:33 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228358/#p228358</link>
			<description><![CDATA[Mcoov- Just wanted to see if it looked better fast.  Somethings do.]]></description>
			<author><![CDATA[dummy@example.com (Samstego)]]></author>
			<pubDate>Mon, 11 Jul 2011 14:54:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228358/#p228358</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228262/#p228262</link>
			<description><![CDATA[Not really sure why you included the fast version. Care to explain?]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Sun, 10 Jul 2011 21:26:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228262/#p228262</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228206/#p228206</link>
			<description><![CDATA[The main thing you need to learn for fight scenes is how to make the illusion of the transfer of forces.

There are two main things you need to know to make the illusion:
1: When the puncher throws a punch to the left, the punchee should move to the left.
2: The distance between where the punchee was before he was punched to the spot he ends up after he is punched should be equal to the distance between the puncher's hand when it comes in contact with the punchee to where the hand ends up after he throws the punch.

(puncher=minifig throwing punch, punchee=minfig getting punched)]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Sun, 10 Jul 2011 17:10:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228206/#p228206</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228184/#p228184</link>
			<description><![CDATA[Another thing you could try and do is make it look random. The people fighting shouldn't know what their opponent is going to do. However, YOU should. :D]]></description>
			<author><![CDATA[dummy@example.com (lego838)]]></author>
			<pubDate>Sun, 10 Jul 2011 14:24:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228184/#p228184</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228166/#p228166</link>
			<description><![CDATA[Also, they should have more movements, not faster than you did them here, though. Each character should have a different move. You cuold have some pauses while they're fighting, just one or two seconds. I think it sometimes looks better if there is a little break. And I think that the most important thing, is to think on the choreography of the fight a lot before start doing it, that way you have a more clear idea of what you're doing, and know exactly what move goes next. At least that's what I do when I have fight scenes.]]></description>
			<author><![CDATA[dummy@example.com (MPfist0)]]></author>
			<pubDate>Sun, 10 Jul 2011 11:05:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228166/#p228166</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228161/#p228161</link>
			<description><![CDATA[Allow me to give some advice.

1: Easing in and out, start your movements slow, and end them slower. Even a super fast punch is a tiny arm movement for a brief moment.

2: never have a one frame movement as a general rule. Preferably, every movement should last three frames, as so it can ease in and out, and if necessary for a super fast movement, do two frames but never just one.

3: Practice a lot. :)

That's all I have for now, hope that helped.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Sun, 10 Jul 2011 10:27:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228161/#p228161</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228146/#p228146</link>
			<description><![CDATA[[quote=LegoAndStickfigs]Well...

[quote=Hazzat on "Bad 24 FPS Test"]If you know it's bad, why post it? Think before you post tests online, more often than not you can critique it yourself.[/quote][/quote]
Hazzat does have a point there.  I guess if anyone saw the video and knew what I could improve and could tell me, that would help.

I'm stuck on how to do fight scenes and I really need help, this is the best I can do.]]></description>
			<author><![CDATA[dummy@example.com (Samstego)]]></author>
			<pubDate>Sun, 10 Jul 2011 05:04:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228146/#p228146</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228079/#p228079</link>
			<description><![CDATA[Well...

[quote=Hazzat on "Bad 24 FPS Test"]If you know it's bad, why post it? Think before you post tests online, more often than not you can critique it yourself.[/quote]]]></description>
			<author><![CDATA[lasfbrickfilms@gmail.com (LASF)]]></author>
			<pubDate>Sat, 09 Jul 2011 19:26:36 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228079/#p228079</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/228071/#p228071</link>
			<description><![CDATA[its nice:) ...think you could do with a bit of sound though:| 
3 out of 5 lego bricks I would say.:)]]></description>
			<author><![CDATA[dummy@example.com (animationIsaac)]]></author>
			<pubDate>Sat, 09 Jul 2011 19:04:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228071/#p228071</guid>
		</item>
		<item>
			<title><![CDATA[Fight Scene Test]]></title>
			<link>https://bricksinmotion.com/forums/post/227976/#p227976</link>
			<description><![CDATA[[url]http://www.youtube.com/watch?v=MAGrKbhONQs[/url]

I know, not very good. :P]]></description>
			<author><![CDATA[dummy@example.com (Samstego)]]></author>
			<pubDate>Sat, 09 Jul 2011 09:11:18 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/227976/#p227976</guid>
		</item>
	</channel>
</rss>
