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Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Were the old renders you posted before or after the Flame of the Jedi render? Because in FotJ, the renders look more realistic in terms of lighting and shadow.
The first and second were done after. But keep in mind that the lighting hasn't been set in stone for any of these. They also are outdoor shots which I think makes the lighting more complex.
how long did the second one take to make
Are importing /3ds files from leocad and using blender or what
For small models/pieces I use LEOcad. For large models I just use an LDraw script I have for blender.
It took about a week for the second shot. I already had the background buildings, so all I had to do was make the temple and the surrounding structures. I think I did it after I saw the Old Republic trailer (still blows me away every time I see that!). That isn't a render I'll use in any film, but its a set I plan to use a lot. That is one of the main challenges right now- building all the sets and ships. Once I get some more done I'm hoping to start move a little quicker on getting episodes animated and rendered.
Here is the latest set that I'm working on. Obviously it still needs a lot of work, but I'm happy with the way its coming along.
Wow... nice model and those shadows are great ![]()
Wow amazing! I can't imagine me making something like this!
For large models I just use an LDraw script I have for blender.
What's that? It sounds usefull, so could you say what that is/does and how to get it?
I'm not 100% sure but I believe that this is the link. It was a while back that I got it...
From what I can tell that's just what you use to import the files into Blender, correct? I already use LeoCad and make it a .3ds, so I don't think it's important. Thanks for taking the time to find a ling though.
If you want to see where it is VERY important, check out the latest video on my blog (link in my sig). Basically, if your dealing with big models it is a must have.
BGanimations wrote:From what I can tell that's just what you use to import the files into Blender, correct? I already use LeoCad and make it a .3ds, so I don't think it's important. Thanks for taking the time to find a ling though.
If you want to see where it is VERY important, check out the latest video on my blog (link in my sig). Basically, if your dealing with big models it is a must have.
Why? Does it reduce lag?
Is this the second thread that somehow made BG look like a jerk...
Dude... ![]()
We have tried animating CGI minifigures before, but it never seems to turn out! Any tips? Also, how do you animate their mouths?
Check out this. Not the greatest tutorial, but with a little work you should be able to get it:
http://homepage.mac.com/carstenm/tutorial-outline.pdf
I used to use shape keys for doing the mouths. I'm not moving to an armature based system.
I hate to bump an old thread, but I have no idea how to install the Python script, and in JamesW's tutorial, he says that it's already pre-installed so it doesn't go over how to do that. Any help?
SKADOOSH.
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