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		<title><![CDATA[Forums - Bricks in Motion - Fall From Grace - WIP Shots]]></title>
		<link>https://bricksinmotion.com/forums/topic/5577/fall-from-grace-wip-shots/</link>
		<description><![CDATA[The most recent posts in Fall From Grace - WIP Shots.]]></description>
		<lastBuildDate>Mon, 28 Jun 2010 22:56:23 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/149277/#p149277</link>
			<description><![CDATA[second image... Epic CGI Win. That is the best CGI shot I have ever seen... Peroid :)]]></description>
			<author><![CDATA[dummy@example.com (fireguy789)]]></author>
			<pubDate>Mon, 28 Jun 2010 22:56:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/149277/#p149277</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/125021/#p125021</link>
			<description><![CDATA[I bet I could figure out the shader without any trouble. :P]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Sun, 21 Mar 2010 21:42:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/125021/#p125021</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/125012/#p125012</link>
			<description><![CDATA[Lol. Glad it worked. 

The shader is uber complicated. If I told you the formula, I'd have to kill you. I'm using the model for some slo-mo shots in my brother's latest brickfilm. And yes, auto-smooth would help. I just hate what it does to edges sometimes.

-Sam]]></description>
			<author><![CDATA[dummy@example.com (Bluescreener Studios)]]></author>
			<pubDate>Sun, 21 Mar 2010 20:49:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/125012/#p125012</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124482/#p124482</link>
			<description><![CDATA[:D  It works now!

And I find it awesome that a member that only joined a month ago can help me and isn't a n00b. Thanks for the help everyone!

[i]Edit:[/i] OH MY GOSH THAT IS AMAZING WHAT SHADING DID YOU USE?!?! Plus, you might want to use the Auto Smooth button in the Editing panel so that it's completely smooth.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Sat, 20 Mar 2010 00:06:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124482/#p124482</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124480/#p124480</link>
			<description><![CDATA[Okay, if you've installed python and blender, open blender. Then go to the text window in blender, and click on the little snake (Python ;) ), then open the python script in blender. Then press "Run Script". That should do it. If it's a normal script, that is.

-Sam

P.S. Speaking of CGI legos, here is my latest effort in blender to create a good lego plastic shader. Whadyathink?

[img]http://www.brickshelf.com/gallery/bluescreener/Frames/154.jpg[/img]]]></description>
			<author><![CDATA[dummy@example.com (Bluescreener Studios)]]></author>
			<pubDate>Sat, 20 Mar 2010 00:01:08 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124480/#p124480</guid>
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			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124471/#p124471</link>
			<description><![CDATA[:lol:  So far it's working. I'm in the middle of installing it right now, and it's about a third done. After it's installed, I think you open the pyton script with python, but then how do you install it so that it gets into Blender?

[i]Edit:[/i] I have it installed, but I don't know how to run it or anything past that, past where you get it into the Blender thing so that you can import LDraw files.

[i]Double Edit:[/i] The reason I want to know this is because when I open the .ldr file in LeoCad, everything's the same color, and when I export it as a .3ds and open it in Blender, it says there's a python error or something like that and it only loads about four peicies! Plus in LeoCad I have to visit the site for the most recent parts (I know this because it keeps asking me to go there), but when I do I can't find where to download the new parts. Help?]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 19 Mar 2010 23:35:14 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124471/#p124471</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124469/#p124469</link>
			<description><![CDATA[Did it not work? :shifty:]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Fri, 19 Mar 2010 23:31:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124469/#p124469</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124468/#p124468</link>
			<description><![CDATA[:sweat:]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 19 Mar 2010 23:29:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124468/#p124468</guid>
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		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124460/#p124460</link>
			<description><![CDATA[[url]http://www.ehow.com/how_2116627_install-python-windows.html[/url] ;)]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Fri, 19 Mar 2010 22:43:33 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124460/#p124460</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124459/#p124459</link>
			<description><![CDATA[[quote=BGanimations]I hate to bump [b]an[/b] old thread, but I have no idea how to install the Python script, and in JamesW's tutorial, he says that it's already pre-installed so it [b]doesn't[/b] go over how to do that. Any help?[/quote]

SKADOOSH.]]></description>
			<author><![CDATA[dummy@example.com (bloogyo)]]></author>
			<pubDate>Fri, 19 Mar 2010 22:41:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124459/#p124459</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/124429/#p124429</link>
			<description><![CDATA[I hate to bump and old thread, but I have no idea how to install the Python script, and in JamesW's tutorial, he says that it's already pre-installed so it dosen't go over how to do that. Any help?]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 19 Mar 2010 22:02:05 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/124429/#p124429</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/121354/#p121354</link>
			<description><![CDATA[[quote=BuilderBrothers]We mean how did you make the mouths curved to fit the head nicely?  Did you warp it?[/quote]

Oh. Well I just extruded the mouth a little bit and then if it was off at all I just dragged the vertexes around like you would with any normal blender model.]]></description>
			<author><![CDATA[dummy@example.com (JamesW)]]></author>
			<pubDate>Mon, 08 Mar 2010 15:57:25 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121354/#p121354</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/121320/#p121320</link>
			<description><![CDATA[We mean how did you make the mouths curved to fit the head nicely?  Did you warp it?]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Mon, 08 Mar 2010 03:32:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121320/#p121320</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/121318/#p121318</link>
			<description><![CDATA[[quote=BuilderBrothers]How do you map the faces onto your heads?[/quote]
I'm not completely up on 3d terminology, but I don't recall mapping any mouths. I just moved the mouth around like you would with any armature.]]></description>
			<author><![CDATA[dummy@example.com (JamesW)]]></author>
			<pubDate>Mon, 08 Mar 2010 03:17:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121318/#p121318</guid>
		</item>
		<item>
			<title><![CDATA[Re: Fall From Grace - WIP Shots]]></title>
			<link>https://bricksinmotion.com/forums/post/121285/#p121285</link>
			<description><![CDATA[How do you map the faces onto your heads?]]></description>
			<author><![CDATA[builderbrothers@gmail.com (BuilderBrothers)]]></author>
			<pubDate>Mon, 08 Mar 2010 00:44:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/121285/#p121285</guid>
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