Topic: CGI Compound
No, it's not really quite that great. Any feedback is extremely welcome, and *wince* after I made the video it reminded me a lot of Leo's CGI street composite. Sorry about that.
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No, it's not really quite that great. Any feedback is extremely welcome, and *wince* after I made the video it reminded me a lot of Leo's CGI street composite. Sorry about that.
I didn't like the background. The trees didn't look good because of the size.
The digital face was excellent.
Size isn't the problem. The material of the tree is unrealistic, it's too shiny. You'll need to adjust that.
Ditto.
How do you apply faces in Blender, then animate them?
Hate to bring this thread up to the top again, but I've been away from the internet for a while, so I'll answer it now: I imported a face from LDraw (along with the head) and deleted the head in Blender, so just the face was left. Then, I lined up the face to where I think it might be in the video, and did this with View>>Background Image (and applied the image in the world panel as a texture). Then I added an armature and parented it to the face. I switched to pose mode with the armature selected, and for every frame I lined up the face and hit I>>LocWhatever. Then I hit the right arrow key to go to the next frame, then animated the finished result.
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