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		<title><![CDATA[Forums - Bricks in Motion - CGI Compound]]></title>
		<link>https://bricksinmotion.com/forums/topic/5340/cgi-compound/</link>
		<description><![CDATA[The most recent posts in CGI Compound.]]></description>
		<lastBuildDate>Mon, 08 Feb 2010 00:58:46 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/114691/#p114691</link>
			<description><![CDATA[Hate to bring this thread up to the top again, but I've been away from the internet for a while, so I'll answer it now: I imported a face from LDraw (along with the head) and deleted the head in Blender, so just the face was left. Then, I lined up the face to where I think it might be in the video, and did this with View>>Background Image (and applied the image in the world panel as a texture). Then I added an armature and parented it to the face. I switched to pose mode with the armature selected, and for every frame I lined up the face and hit I>>LocWhatever. Then I hit the right arrow key to go to the next frame, then animated the finished result.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Mon, 08 Feb 2010 00:58:46 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/114691/#p114691</guid>
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		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113980/#p113980</link>
			<description><![CDATA[How do you apply faces in Blender, then animate them?]]></description>
			<author><![CDATA[dummy@example.com (RealBrick)]]></author>
			<pubDate>Sat, 06 Feb 2010 00:24:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113980/#p113980</guid>
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		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113971/#p113971</link>
			<description><![CDATA[Yes, that seems to be the general idea: the face is good, the background could use a lot of different shading and texturing.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 05 Feb 2010 23:51:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113971/#p113971</guid>
		</item>
		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113893/#p113893</link>
			<description><![CDATA[Face animation was the best part of this test.]]></description>
			<author><![CDATA[dummy@example.com (Legoluke654)]]></author>
			<pubDate>Fri, 05 Feb 2010 20:49:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113893/#p113893</guid>
		</item>
		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113883/#p113883</link>
			<description><![CDATA[[quote=Lechnology]Size isn't the problem.  The material of the tree is unrealistic, it's too shiny.  You'll need to adjust that.[/quote]

Ditto.]]></description>
			<author><![CDATA[dummy@example.com (Greenscreener)]]></author>
			<pubDate>Fri, 05 Feb 2010 20:39:47 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113883/#p113883</guid>
		</item>
		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113852/#p113852</link>
			<description><![CDATA[Size isn't the problem.  The material of the tree is unrealistic, it's too shiny.  You'll need to adjust that.]]></description>
			<author><![CDATA[dummy@example.com (Lechnology)]]></author>
			<pubDate>Fri, 05 Feb 2010 19:17:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113852/#p113852</guid>
		</item>
		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113817/#p113817</link>
			<description><![CDATA[I didn't like the background. The trees didn't look good because of the size.
The digital face was excellent.]]></description>
			<author><![CDATA[tom.gudde@gmail.com (T.G-Tom)]]></author>
			<pubDate>Fri, 05 Feb 2010 13:56:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113817/#p113817</guid>
		</item>
		<item>
			<title><![CDATA[Re: CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113816/#p113816</link>
			<description><![CDATA[that was awesome :) nothing i could do :lol:]]></description>
			<author><![CDATA[dummy@example.com (Othersidestudios)]]></author>
			<pubDate>Fri, 05 Feb 2010 13:41:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113816/#p113816</guid>
		</item>
		<item>
			<title><![CDATA[CGI Compound]]></title>
			<link>https://bricksinmotion.com/forums/post/113789/#p113789</link>
			<description><![CDATA[[url=http://www.youtube.com/watch?v=TGXEMV3reM8]WATCH IN AWE.[/url]

No, it's not really quite that great. Any feedback is extremely welcome, and *wince* after I made the video it reminded me a lot of Leo's CGI street composite. Sorry about that.]]></description>
			<author><![CDATA[dummy@example.com (BGanimations)]]></author>
			<pubDate>Fri, 05 Feb 2010 03:27:15 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/113789/#p113789</guid>
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