Topic: Blender Test

Zing.

Re: Blender Test

You shouldn't have your camera so close up if they're moving that fast. Otherwise you can barely see them at all. Also, you should make it feel more like the gradually turn. I noticed one of them just randomly split of at a really sharp angle. It should have eased into that angle, as REAL starships do.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Blender Test

Yeah, your right. Especially about how I shouldn't have the camera so upclose if they are going that fast. I'll try to work on that mini/smile