Re: Critique My Frame!

Rivvm m wrote:

Here is a picture using Squid's suggestions to compare the previous one to.
http://i1316.photobucket.com/albums/t619/Unctuously/Favian%20park%203_zps5xnnw74w.jpg
Things that are changed:
1. the stage is 1 (one) block higher
2. the camera is 2 (two) blocks higher
3. The camera is zoomed in a bit
4. Stage background is changed slightly
5. Lighting is less yellow


It looks really nice!

One small detail to finish it off: dark grey plates across the top of the wooden wall.  I don't know why that exactly, but it just feels like it should be there.  I like the way this is looking.

Last edited by Squid (May 17, 2015 (06:18pm))

Re: Critique My Frame!

The new frame is much better.

Squid wrote:

The wooded stage background feels just a little bit odd to me.  But I'm not sure what should be there instead.

It looked off to me as well. Is it a stage? I think red curtains may work but I'm not sure how you should put them there.

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Re: Critique My Frame!

I'm not sure if outdoor, small stage theaters for performing plays had curtains, you may correct me if I'm wrong.

Re: Critique My Frame!

I really like the improvement on the frame, though, I agree, the stage stops abruptly on the top of the back wall. I think it probably needs a plate (like Squid mentioned). It might also need a small border on the sides of the stage so it doesn't look like he might walk off of it.

I look forward to seeing this frame in action!

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Re: Critique My Frame!

I finished the scene. mini/smile
Here is a picture of my final set:
http://i1316.photobucket.com/albums/t619/Unctuously/Favian%20park%204_zps9tebytqp.jpg
You go to the forums post of the animation (WIP) here:
http://www.bricksinmotion.com/forums/to … ts-favian/

Thanks for the feedback, it has helped me much!

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Re: Critique My Frame!

Really nice!

Re: Critique My Frame!

Try reloading the page...

I already finished animating this shot, but I ask, what do you think of the lighting?  Are my lights too direct?  Are they above the character too much? (Note the shadow on the eyes) Do they need to point more towards the front?  In addition, is there a way to get rid of the flushed white in the background without making the shot too dark?  Sorry for all of the questions, but I'm still new to brickfilming. 

Also, as a separate question, how would one minimize or get rid of light flicker whilst pointing a light towards the front of a character?  Or I am going about this completely wrong?

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Re: Critique My Frame!

Lego Stax, the lighting is good, nothing amazing though. Personally, (I am still somewhat new so I don't know the best/common ways of lighting) because this is a prison scene, I would aim for more white florescent lights. I also add a "roof" with rectangular holes in it to simulate the actual lighting that florescent lights would give off.
That being said, that is just my personal take on it.

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Re: Critique My Frame!

I'd prob darken it and up the contrast a touch to get the villians lair thingy going. when animating with lego and lights, you get light flicker, if you are lucky, you can make it so that it is ONLY when a character reflects more light into the camera...

Re: Critique My Frame!

Advice on lighting cannot be given without the story behind the scene. Is the character a villain in a secret layer laughing about his victory? Is it a kid in a costume at an amusement park wanting cotton candy? Is it someone posing for a photograph?  If we don't know the story, we can't help much with the lighting.

Though, looking at it, I assume it is a villain in his evil lair celebrating his victory or something of the sort. Like Cooked Cat said, villains lairs usually are darker with more dramatic lighting on the villain and dark shadows in the corners of the room. There can be other light (like light coming from a distance, or light over the jail cell), but the main lighting is often harsh and focusing on the villain himself. The shadow on the eyes on the character is not a problem. If you want him to remain more mysterious, a shadow over the eyes does the trick. Currently, the shadow on the eyes really isn't that intense, and isn't much of a problem... if you were going for the general business-office/ florescent lighting setting. It doesn't make him look spooky, or mysterious, it just looks like the light is coming from the top and the hat is casting a very small shadow.

So, to answer your questions more directly:

Are my lights too direct?

No. There is no such thing as lighting being too-direct. It all depends on the look you want. Light that is too close or extremely direct often looks like camera flash, so that's something to keep in mind. However, like I mentioned, if it's a villain's lair and is supposed to be menacing and ominous, then yes, I would say the lights are a bit too "direct". That is, on the background.

Are they above the character too much?

Again, it depends on the look you want. Think about this: where is your light coming from? Make it realistic. If it's overhead lighting, the light should come from the top. If the light is coming from a distant doorway, then make it come from that direction (the side).

...is there a way to get rid of the flushed white in the background without making the shot too dark?

How many lights are you using? I think you probably want to turn off a fill light if you want the background to be darker. Direct the light away from the background more if you don't want it so bright.

how would one minimize or get rid of light flicker whilst pointing a light towards the front of a character

Light flicker does not happen from the placement of your lights. Sure, if you have your bedroom light on above you while you are animating, then yes, that will cause light flicker. But desk lamps do not cause light flicker based on where they are pointing. Light flicker usually comes from light reflecting off foreign objects (like your shirt), electricity inconsistencies, or camera aperture inconsistencies.

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Re: Critique My Frame!

Rivvm m wrote:

Lego Stax, the lighting is good, nothing amazing though. Personally, (I am still somewhat new so I don't know the best/common ways of lighting) because this is a prison scene, I would aim for more white florescent lights. I also add a "roof" with rectangular holes in it to simulate the actual lighting that florescent lights would give off.
That being said, that is just my personal take on it.

I don't think I'd add a roof with holes, but I do have fluorescent lights that I've tried before, however, they're too bright (even with paper covering) and they're too short to do any good positioning.  Thus, I have no idea what to do with them.

Cooked Cat wrote:

I'd prob darken it and up the contrast a touch to get the villians lair thingy going. when animating with lego and lights, you get light flicker, if you are lucky, you can make it so that it is ONLY when a character reflects more light into the camera...

Would it be better for me to even out the lighting in After Effects?  I'm trying to do a lot of moving shots in-camera, but I am very frustrated with the light flicker that sometimes comes with it.

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Re: Critique My Frame!

light flicker normally comes from 2 sources, 1: camera settings, 2, lego reflections, what are your settings on the camera?

Re: Critique My Frame!

rioforce wrote:

-snip-

I apologize for not providing contextual information about the scene.  That's a fail on my part.
In the scene, the Riddler is basically giving Batman (who's on the opposite side of the room) riddles.  Batman instantly gets tired of answering them, runs across the room, and punches the villain.  The setting is in the Riddler's lair.

In response to your other statements, I am using a Logitech Quickcam Pro 9000, which does not have a flash capability.  I have blackout curtains, I make sure that my body is not reflecting on the bricks in the scene (I actually duck under my desk when capturing frames), all of my accessible camera settings are on manual, etc.  Basically, the only light that is in the scene is coming from my desk lamps.  I'm actually only using two lamps, even though I could be using four.  Should I be using those other ones to even out lighting, or create harsher lighting?  Also, this may be a dumb question, but how do I create harsh lighting?  I am definitely inexperienced with this.

Do you think that this nighttime shot is better?  Or is it too dark?

Oops, the image didn't load.

I apologize for all of my questions, but I really want to learn the right way to do things.  Also, thank you for your input.  I am realizing that I'm going to need to reshoot this scene with much harsher lighting.

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Re: Critique My Frame!

good night time shot, maybe try and make the light a slight light blue. now, for a villians lair, I'd likely only use one light, cause shadows are cool.  or if you are to use to lights, move one further away, and or try to colour it with some coloured paper or something, even just bouncing it on via say a bit of green or red card.... I think the lighting is just to bright to be a lair....

Re: Critique My Frame!

Cooked Cat wrote:

light flicker normally comes from 2 sources, 1: camera settings, 2, lego reflections, what are your settings on the camera?

The final frame that you see there is after color correction/grading.  The original image has a much more yellowish tint.  As for my settings, all of them are set to manual and Dragonframe doesn't seem to offer any integers:

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Re: Critique My Frame!

hmmm.... I havent played with settings like that while shooting, perhaps best to do all the grading work after the pictures are taken in your editor.... give that a go, it might work better.....

Re: Critique My Frame!

Cooked Cat wrote:

good night time shot, maybe try and make the light a slight light blue.

Thanks, you'd never guess that I was using close to the same lighting as the much brighter shots.  That's the product of color grading.

Cooked Cat wrote:

...try to colour it with some coloured paper or something...

Do you think cardstock would work?  That's the only real colored paper I have in the house.

Otherwise, thanks for the tips!  I deeply appreciate it.

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Re: Critique My Frame!

Cooked Cat wrote:

hmmm.... I havent played with settings like that while shooting, perhaps best to do all the grading work after the pictures are taken in your editor.... give that a go, it might work better.....

Every single image that I take with Dragonframe is color corrected with mainly the Curves plugin as well as other correction features in After Effects.  I tend to stick to presets that I have saved to maintain equal correction, and then I make minor changes to better accommodate the shot's needs.

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Re: Critique My Frame!

ok, as long as those settings are all the same every picture, or you could get flicker that way...

Re: Critique My Frame!

The first one looks like your white balance might be of. As for the second shot it looks really nice. The harsher lighting is usually accomplished by upping the contrast in post/using un defused lights. You usually want to keep your contrast a bit lower while filming though.

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