Topic: Lame fight sequence

I t'was-ish bored-ish today-ish

Re: Lame fight sequence

so wheres the clip?

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: Lame fight sequence

Between today and ish I believe.
You may want to make that more noticeable LL.

Re: Lame fight sequence

oh what a sneeky character! >_>
it moved very quickly

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: Lame fight sequence

It was way too fast. Seriously. Smaller increments are in order.

https://i.imgur.com/1JxY79v.png

Re: Lame fight sequence

Yep. Make it like this.

welp
Formerly LegoDudez

Re: Lame fight sequence

Where do you get that font? What's the name of it? I LUVZ IT'Z.
I agree with LegoDudez and Hazzat. This was too short, all I could make out was someone kicking someone.
Oh, and your camera seems to look like it has better quality.

what could have been: jeffrey and the old man make some robots
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Re: Lame fight sequence

Hah! That took all day?

-Jimmybob

Move over Rover, let Jimi take over.
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Re: Lame fight sequence

Way too fast. :\

Re: Lame fight sequence

Couldn't tell what was going on. Watch some fighting brickfilms so you can get an idea of the movements (I.E. Grace)

http://www.brickshelf.com/gallery/fib12345/Lolz/lulz.png
"actuallly this involves spiderman too, not batman. but im also taking a new approach, more comedy, less action. i dont see to many movies like that with more comedy than action" --SteveStarfyTV on an Indiana Jones meets Star Wars idea.

Re: Lame fight sequence

Just Kidden wrote:

Where do you get that font?!!

From Windows Movie Maker. it's called "Porky's".

Just Kidden wrote:

Your camera looks like it has better quality

because this time it was in focus.

Re: Lame fight sequence

I will be the odd one and disagree with everyone. I think it moved at a very appropriate speed for a fight. My problem is that it was 1) too short. it was what maybe 30 frames? and 2) your shot was not properly framed for this set. you were too close to your action so when it moved out of the shot you had to chase it with the camera.

instead of doing a ECU (extreme close up) I would recommend a wide shot or a medium shot. ECU is great for live action fights but since bricks are not what the eye is naturally trained to see you have to take more time interpreting what is going on. If your camera moved with the action it would be a bit better but still hard to decipher.

Unrelated to that, the image quality was good and the lighting was adequate. I would also recommend using a scrim to defuse your lighting as it was a bit harsh and caused the camera to pick up a glow on the white blocks in the background.

keep up the work!

Re: Lame fight sequence

I think an ECU might have worked if the movements of the characters were smaller and more lifelike. But with characters flying everywhere, there was no way we could follow what was going on.

With all due respect Noodle, I don't want you here. - Ratboy Productions