Topic: Lame fight sequence
I t'was-ish bored-ish today-ish
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I t'was-ish bored-ish today-ish
so wheres the clip?
Between today and ish I believe.
You may want to make that more noticeable LL.
oh what a sneeky character! >_>
it moved very quickly
Yep. Make it like this.
Where do you get that font? What's the name of it? I LUVZ IT'Z.
I agree with LegoDudez and Hazzat. This was too short, all I could make out was someone kicking someone.
Oh, and your camera seems to look like it has better quality.
Couldn't tell what was going on. Watch some fighting brickfilms so you can get an idea of the movements (I.E. Grace)
Where do you get that font?!!
From Windows Movie Maker. it's called "Porky's".
Your camera looks like it has better quality
because this time it was in focus.
I will be the odd one and disagree with everyone. I think it moved at a very appropriate speed for a fight. My problem is that it was 1) too short. it was what maybe 30 frames? and 2) your shot was not properly framed for this set. you were too close to your action so when it moved out of the shot you had to chase it with the camera.
instead of doing a ECU (extreme close up) I would recommend a wide shot or a medium shot. ECU is great for live action fights but since bricks are not what the eye is naturally trained to see you have to take more time interpreting what is going on. If your camera moved with the action it would be a bit better but still hard to decipher.
Unrelated to that, the image quality was good and the lighting was adequate. I would also recommend using a scrim to defuse your lighting as it was a bit harsh and caused the camera to pick up a glow on the white blocks in the background.
keep up the work!
I think an ECU might have worked if the movements of the characters were smaller and more lifelike. But with characters flying everywhere, there was no way we could follow what was going on.
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