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		<title><![CDATA[Forums - Bricks in Motion - Lame fight sequence]]></title>
		<link>https://bricksinmotion.com/forums/topic/2567/lame-fight-sequence/</link>
		<description><![CDATA[The most recent posts in Lame fight sequence.]]></description>
		<lastBuildDate>Tue, 23 Jun 2009 01:05:52 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56752/#p56752</link>
			<description><![CDATA[I think an ECU might have worked if the movements of the characters were smaller and more lifelike. But with characters flying everywhere, there was no way we could follow what was going on.]]></description>
			<author><![CDATA[dummy@example.com (Noodle)]]></author>
			<pubDate>Tue, 23 Jun 2009 01:05:52 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56752/#p56752</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56668/#p56668</link>
			<description><![CDATA[I will be the odd one and disagree with everyone. I think it moved at a very appropriate speed for a fight. My problem is that it was 1) too short. it was what maybe 30 frames? and 2) your shot was not properly framed for this set. you were too close to your action so when it moved out of the shot you had to chase it with the camera.

instead of doing a ECU (extreme close up) I would recommend a wide shot or a medium shot. ECU is great for live action fights but since bricks are not what the eye is naturally trained to see you have to take more time interpreting what is going on. If your camera moved with the action it would be a bit better but still hard to decipher.

Unrelated to that, the image quality was good and the lighting was adequate. I would also recommend using a scrim to defuse your lighting as it was a bit harsh and caused the camera to pick up a glow on the white blocks in the background.

keep up the work!]]></description>
			<author><![CDATA[dummy@example.com (cwr89)]]></author>
			<pubDate>Mon, 22 Jun 2009 21:01:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56668/#p56668</guid>
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			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56383/#p56383</link>
			<description><![CDATA[[quote=Just Kidden]Where do you get that font?!![/quote]
From Windows Movie Maker. it's called "Porky's".
[quote=Just Kidden]Your camera looks like it has better quality[/quote]
because this time it was in focus.]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sun, 21 Jun 2009 17:15:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56383/#p56383</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56381/#p56381</link>
			<description><![CDATA[Couldn't tell what was going on. Watch some fighting brickfilms so you can get an idea of the movements (I.E. Grace)]]></description>
			<author><![CDATA[fib12345@brickmation.net (fib12345)]]></author>
			<pubDate>Sun, 21 Jun 2009 17:05:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56381/#p56381</guid>
		</item>
		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56373/#p56373</link>
			<description><![CDATA[Way too fast. :\]]></description>
			<author><![CDATA[dummy@example.com (BertL)]]></author>
			<pubDate>Sun, 21 Jun 2009 16:45:06 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56373/#p56373</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56346/#p56346</link>
			<description><![CDATA[Hah! That took all day?

-Jimmybob]]></description>
			<author><![CDATA[dummy@example.com (jimmybob)]]></author>
			<pubDate>Sun, 21 Jun 2009 14:48:49 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56346/#p56346</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56330/#p56330</link>
			<description><![CDATA[Where do you get that font? What's the name of it? I LUVZ IT'Z. 
I agree with LegoDudez and Hazzat. This was too short, all I could make out was someone kicking someone. 
Oh, and your camera seems to look like it has better quality.]]></description>
			<author><![CDATA[dummy@example.com (Just Kidden)]]></author>
			<pubDate>Sun, 21 Jun 2009 13:07:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56330/#p56330</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56311/#p56311</link>
			<description><![CDATA[Yep. Make it like [url=http://www.youtube.com/watch?v=fVzhCWTF3z4&fmt=18]this[/url].]]></description>
			<author><![CDATA[brickflicks@gmail.com (zerowellies)]]></author>
			<pubDate>Sun, 21 Jun 2009 08:24:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56311/#p56311</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56303/#p56303</link>
			<description><![CDATA[It was way too fast. Seriously. Smaller increments are in order.]]></description>
			<author><![CDATA[harry@bossert.com (Hazzat)]]></author>
			<pubDate>Sun, 21 Jun 2009 08:09:17 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56303/#p56303</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56271/#p56271</link>
			<description><![CDATA[oh what a sneeky character! >_>
it moved very quickly]]></description>
			<author><![CDATA[miwegerson@yahoo.com (Wingman_mn)]]></author>
			<pubDate>Sun, 21 Jun 2009 03:24:56 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56271/#p56271</guid>
		</item>
		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56263/#p56263</link>
			<description><![CDATA[Between today and ish I believe.
You may want to make that more noticeable LL.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Sun, 21 Jun 2009 03:12:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56263/#p56263</guid>
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		<item>
			<title><![CDATA[Re: Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56253/#p56253</link>
			<description><![CDATA[so wheres the clip?]]></description>
			<author><![CDATA[miwegerson@yahoo.com (Wingman_mn)]]></author>
			<pubDate>Sun, 21 Jun 2009 02:57:13 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56253/#p56253</guid>
		</item>
		<item>
			<title><![CDATA[Lame fight sequence]]></title>
			<link>https://bricksinmotion.com/forums/post/56241/#p56241</link>
			<description><![CDATA[I t'was-ish bored-ish today[url=http://www.vimeo.com/5253293]-[/url]ish]]></description>
			<author><![CDATA[dummy@example.com (Living LEGO)]]></author>
			<pubDate>Sun, 21 Jun 2009 02:36:07 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/56241/#p56241</guid>
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