Topic: Playmobil Test

A Playmobil man walks and jumps.

I don't know if Playmobil animation qualifies as a brickfilm, but LEGO bricks were used to make the rig for the jump sequence (although the LEGO rig was masked out).

https://www.youtube.com/watch?v=_a_ekjqdwFk

Re: Playmobil Test

It doesn't, but it is still of interest, so I think it's fine posting this.  nice & smooth

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Re: Playmobil Test

Very well done but... I think this confirm that  playmobil dont works well for animation. This face, this rígid arms and legs ... Are not beautiful . maybe this is the reason of theres not many animations with this .
its a pity because playmobil have beautiful sets. But you make all the better the toy allow you.
However Maybe I try very soon

Re: Playmobil Test

Whether or not Playmobil counts as brickfilm or not, I don't know, but I do know that the animation you did is very nice. It's so smooth, and perfect, it's as if the thing was actually moving (which is obviously the goal of animation). What framerate did you use?

plastianimation wrote:

Very well done but... I think this confirm that  playmobil dont works well for animation. This face, this rígid arms and legs ...

I disagree, Playmobil toys are a lot like LEGO Friends. There are head, arm, and hip joints, but the legs are solid. It's a limitation, and often doesn't create the most realistic animation, but it's ok. After all, some might say that minifigs are impossible to animate because of the lack of torso joints, elbows, knees, and head tilt. mini/wink

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Re: Playmobil Test

plastianimation wrote:

Very well done but... I think this confirm that  playmobil dont works well for animation.

Like rioforce, I disagree. I think Playmobil works fine for animation, if you know how to get around their limitations. This film by Sven van der Hart gets around it by hiding the legs most of the time, which honestly seems like a perfectly fine workaround to me. I feel it's more common for the camera to shoot from the waist up anyway.

Going back to the test, the animation is all very smooth. My only real gripe (I won't really comment on the walk cycle much) is the initial few frames of the jump. I feel like you could get a little more squash before (experiment!), and the jump could be more in time with the arms (the jump feels a little late, or the arms are too early).

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Re: Playmobil Test

rioforce wrote:

Whether or not Playmobil counts as brickfilm or not, I don't know, but I do know that the animation you did is very nice. It's so smooth, and perfect, it's as if the thing was actually moving (which is obviously the goal of animation). What framerate did you use?

Thanks! I used a 24fps framerate.

Re: Playmobil Test

Very nicely done, Sean. Sound is great; animation is great; and no camera movement is also great. (btw, did you use a tripod?)

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Re: Playmobil Test

Lego9663 Studios wrote:

Very nicely done, Sean. Sound is great; animation is great; and no camera movement is also great. (btw, did you use a tripod?)

Thanks! I didn't use a tripod. I use a camera clamp that is secured to the edge of the table.