Re: The CGI Thread

I just had this idea, 'coz I was looking at all the brick-built objects in the LEGO video games.

For the people who use CGI bricks in their videos, why don't we create a CGI Model Library? There's one for sound effects, so why not a CG one? People could onyl contribute what they're happy to make public, whether that be a whole house or a microscale one, and there'd be no pressure on anyone to upload a certain amount. We could have a thread, post our files to wherever and link them to the thread. Then an admin could go through and download all the files every month or so and put them in one place, in case people's individual links go down, and you'd have to give credit for using someone else's objects, but I think it'd work. It's only the same as people using others' stock footage for photomanipulation, or using someone's audio clips on Freesound. What do people think? I personally wouldn't mind uploading stuff for others to use, but I'd like to gauge peoples' opinions.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

If this happens someone should ask Nick Royer (Space Marines) for CGI part files.

Re: The CGI Thread

As in from the CUUSOO project?

As a test, here are some banners inspired by the upcoming Minifigures MMO:
Minotaur banner
Underworld banner

They're super-simple builds, I only whipped them up just to try out formats and stuff.

Last edited by jampot (December 9, 2013 (08:39am))

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

He may say no but he makes great CGI LEGO parts.

Re: The CGI Thread

Parts themselves aren't difficult to come by. Leocad and the like actually have thousands of pieces in their library already - you just have to build models like in LDD.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

I didn't know that (I prefer in camera as much as possible so I don't know much about CGI part availability)

Re: The CGI Thread

I think that is a great idea. On brick shelf you have to go all over the place to find CG models but with this you could go straight to the thing you want.

Re: The CGI Thread

Anyone else have any thoughts?

BTW Galactic Films what do you render all your CG in?

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

Blender 2.61.

Re: The CGI Thread

KK. Do you texture your models?

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

END films wrote:

If this happens someone should ask Nick Royer (Space Marines) for CGI part files.

Fun fact: the base he used to create those characters was stolen from BiM user Littlebrick, who he refused to credit, in a slightly silly drama several years ago. I've seen the wireframes. There's no doubt.

http://i.imgur.com/wcmcdmf.png

Re: The CGI Thread

That will be helpful for this discussion/getting links together then-

Littlebrick wrote:

http://www.brixaranimation.com/TheMinifigRig.jpg

Download v1.2 (Blender 2.63) - http://www.brixaranimation.com/TheMinifigRigV1.2.blend (Right Click - Save As)
Download v1.1b (Blender 2.63) - http://www.brixaranimation.com/TheMinifigRigV1.1.blend (Right Click - Save As)
Download v1.0 (Blender 2.63) - http://www.brixaranimation.com/TheMinifigRig.blend (Right Click - Save As)

Finally, after starting this project over two and a half years ago (most of which I scrapped and redid in the last two weeks), I'm releasing this to the public. This rig is based off of the characters in the LEGO Videogame series, and it features a very similar range of motion. The rig should work with most LDraw parts, if not all of them. I originally started this as a cleaning up of the LDraw mini-figure for movie production, but a bunch of it I completely remodeled. (Note: The bricks in the picture are not included, but I have a whole bunch of bricks and plates modeled if you guys want them.)

Please feel free to use the rig however you like, but please do not forget to credit me, Graeme Allen, as the creator of the rig. The design, of course, belongs to LEGO.

On a side note, this rig is not the "final" version. I have many more features I want to implement, including facial animation and a lower-res version of the rig (the rig as it is right now is pretty vertex heavy), but I will not be able to implement these until around September of 2014 at the very earliest. I will also not be able to do any bug fixing after August 6'th, so if you're going to report any bugs, please do so before then or I will not be able to fix them until 09/14. The reason for my absence will be explained later in the Community forum, and possibly on my YouTube channels.

Anyway, have fun with the rig. I can't wait to see what you guys do with it.

Version History:
v1.2 released - Added IK/FK controls and sliders for arms.
v1.1b released - Changed hip controls.
v1.1 released - Fixed a problem where moving the arm IK pole would move the hand slightly, and added wrist rotation.
v1.0 released

I hope he does some brickfilms when he comes back next summer (or that's when his signature says he'll be back)

Re: The CGI Thread

I don't even know what texturing is. :-) so I guess no.

Re: The CGI Thread

When you give a 3D model a texture. Instead of just giving it a color, you texture it to make it look better.

"I wear black even when I'm not animating. I'm like a walking funeral parlor."
-PushOverProductions

Re: The CGI Thread

Oh. :-)

Re: The CGI Thread

I built this altar in Leocad. Can someone explain where all the holes and gaps come from, and is there a way I can texture individual elements in Photoshop rather than the whole model? The gap issue is more pressing, though.

http://www.brickshelf.com/gallery/ZoefD … _hades.3ds

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: The CGI Thread

i dont know sorry, i just import the models strait into Hitfilm:
https://lh5.googleusercontent.com/-fsbh0Q-IZbc/UrJ1lqYSmRI/AAAAAAAAE5o/TZdnAOkP-oc/w1234-h694-no/11.png

https://lh3.googleusercontent.com/-K7DXB3AR3zU/UrJ1ssyeKTI/AAAAAAAAE6A/fcvbGXOQ8mk/w1234-h694-no/14.png

https://lh6.googleusercontent.com/-LgPE7qbwBRE/UrJ1uyt8i3I/AAAAAAAAE6I/PG7uT5nKje0/w1234-h694-no/15.png

Re: The CGI Thread

Those look awesome, Cooked Cat!

Have you seen a big-chinned boy?

Re: The CGI Thread

Wow, those do look great. Nice job.

Re: The CGI Thread

Amazing!!!!! Is this from STAR WARS Episode 4: A Naw Hope?