Re: The CGI Thread
Yup, it is out!
http://download.blender.org/release/Blender2.61/
I did do a little bit of Cycles rendering, but my computer isn't entirely fast enough.
Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
Ad
You are not logged in. Please login or register.
Yup, it is out!
http://download.blender.org/release/Blender2.61/
I did do a little bit of Cycles rendering, but my computer isn't entirely fast enough.
How do you use Cycles? Do I have to have it downloaded, or does it come with the update? Because I can't find out how to use it.
When you start Blender, there's a pull-down menu right in the middle of the bar at the top. Currently, it should say "Blender Internal." Click that and select Cycles. That's it!
Also, SHINY ALL THE THINGS.

Ahhhhh, thanks!
I did a quick test for my upcoming brickfilm.
Also, should I download the most recent version of Blender? I've always used 2.49, and I'd like to know if upgrading is really worth it.
Last edited by StudioL30 (December 31, 2011 (04:56am))
I did a quick test for my upcoming brickfilm.
Also, should I download the most recent version of Blender? I've always used 2.49, and I'd like to know if upgrading is really worth it.
You should get it. It's worth your time (especially for the Cycles render engine). I've made some pretty good works using it.
Also, I like your water test. Though, would it be possible to create foam as something move through the water?
Wouldn't it be simpler to just build a physical Jedi temple?
Wouldn't it be simpler to just build a physical Jedi temple?
He might not have all the pieces, or might want to incorporate it into the background easier.
Zach, it's alright, but it could use some work. The first thing I would do is enable Ambient Occlusion. This creates realistic shadows when objects collide or intersect. Next, I would add cracks to the bricks (I've found that beveling the bricks by .99 in whatever program you have is convenient enough). You could also benefit by making the bricks smoother by enabling smooth shading in whatever program you're using. You could also add some reflections to the bricks, but this heavily lengthens the rendering speed. Last but not least, you should add some DoF (Depth of Field) to the shot, because in the real world, not everything is in focus.
Anyways, here is a still from a CG sequence in our upcoming film:

ZachFB: Enable smoothing on those cone pieces.
Juggernaut: You got an overlap on one of the pieces, top screen.
Lechnology: Oh wait, that's me.
I've got to wonder how you're getting that quality with the textures. Whenever I try them, even with mipmap off, the textures seem blurry to some degree. This happens with both Cycles and Blender Internal. Currently, my workaround is scaling the textures about 100x in Photoshop.
I know exactly what your problem is.
Here is a tutorial I just found that seems to cover everything about the process.
I had done the interpolation thing already. I found my problem, though. In that same area, there's a Filter. I had it set to EWA with an eccentricity of 8. Changing the filter and messing with the resulting sliders seems to have worked.
Posts [ 901 to 920 of 1,429 ]