Re: The CGI Thread

And doing it by hand in GIMP is quicker?

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Ask Rusty.  Maybe it does.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Lechnology wrote:

Perhaps it's the rendering time required to calculate and render DOF?  Assuming they're using full raytracing.

This is exactly it, if there's one thing I have learned while messing around with this 3d modeling is only render what you absolutely have to render: render what changes from frame to frame.  So if I only have to render the mini-fig each frame and only render the back ground with DOF in post production I can perhaps save rendering time mini/smile

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: The CGI Thread

I don't really see the point, though. If the computer can do the DOF by its self, let it and go do something else productive in the meantime. Also, whatever way you're doing it (like this, maybe? http://gimpguru.org/tutorials/simulateddof/) might create some weird "focus flicker" when in motion; looking at the image in the tutorial, there's a weird outline around the foreground subject (the kid) which I could see being rather annoying in motion.

Also, I've learned in various places that sometimes taking a little time to focus on small details can really have a big impact on the whole picture, so your "don't render what you don't absolutely have to" comment seems a little presumptuous to me, even if in some cases you may be correct.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

It's really up to the individual.  Good thing about Carrara is that it can simulate DOF without full raytracing.  Most of my renders did not use full raytracing.  I get pseudo DOF, not realistic in focus shifts, but it works in steady shots.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Guys, I did the fake DoF in Gimp because I can't seem to get it to work in Blender. I was messing around in Gimp and said, "Ooh, that looks like DoF," so I made a quick render and depth-of-fielded it.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

Lechnology wrote:

...can simulate DOF without full raytracing.

Yeah, it is my understanding that as of current Blender Cycles's DOF has to be raytraced and cannot be done in post production... unless someone knows otherwise?

@Rusty:  Couldn't get DOF to work?  Are you using Blender Internal, Cycles, or another render engine?  Perhaps I can be some assistance mini/smile

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: The CGI Thread

DOF requires some messing with the Node Editor. Read up on that.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Wingman_mn wrote:

Couldn't get DOF to work?  Are you using Blender Internal, Cycles, or another render engine?

Blender internal. I know how to do it, I watched several YouTube videos, but I must be doing something wrong.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

If you wanted, you could post your .blend file online and one of us could review it.  I know I'd be happy to help mini/smile

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: The CGI Thread

Does anyone know how to export an animation from Blender in a Qucktime format?

I'm working on getting my studio back up and running, so stay posted...

Re: The CGI Thread

I know how to export it as a raw AVI file, but not Quicktime.

EDIT: Tiny question: in Blender, how do you make it so that a text object is editable in edit mode like any other mesh? When I go into edit mode, I want to be able to edit the vertices, not the words.

Last edited by Rusty (November 23, 2011 (10:55am))

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

Here is my first test at realistic CGI LEGO bricks:

http://i.imgur.com/c2wbR.jpg

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

I started working on new animations, this time it's knights. I can't decide yet which factions to use, so here is a test render with some modern ones and the classics and some parts waiting for texturing...
I modeled all the parts myself, most based on LDD parts, but remodeled to make them look more realistic and rounder.
3ds Max+VRay
http://img402.imageshack.us/img402/7267/vitezovi3d.jpg

Update:
http://img823.imageshack.us/img823/989/vit3u.jpg

Last edited by mali (November 26, 2011 (02:42pm))

Re: The CGI Thread

Great!  The bottom picture looks very realistic.

Just one thing, though.  The minifig hands don't look right.  It looks like the opening needs to be wider and the bottom more curved.

Not literally dead, just no longer interested in Lego or animation.

Re: The CGI Thread

Are you sure they arent real!!! Great job the look amazing

Redwood, Quest for the Prophecy
Script:100% Sets:10% Animation 0% Editing 0%

Re: The CGI Thread

Wowza, those look great!

@ mali - How long did those pictures take to render?

Last edited by Wingman_mn (November 27, 2011 (10:09pm))

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: The CGI Thread

Thanks everyone mini/smile

@ Wingman_mn - I'm not sure, they took around 20-30 minutes, but I was doing other things on the computer at the time and it's a 4 year old q6600.. There are no lights, it's a HDRI setup.

@ minifig051 - I think you're right about the hands, thanks for noticing that.

@ Fantasyfilmer - haha, yeah, here's a screenshot from max mini/lol
http://img823.imageshack.us/img823/963/maxscreenshot.jpg

Re: The CGI Thread

What's going on with Blender 2.49? The black box shows this message every time I open it:

Compiled with Python version 2.5.2.
' import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily.

What's wrong? The Ldraw import script doesn't work, and I think it's because of whatever this is saying.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

You need Python.
As it states, '2.5.2' is needed to run ANY scripts.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png