Re: The CGI Thread

Yup, it is out!

http://download.blender.org/release/Blender2.61/

I did do a little bit of Cycles rendering, but my computer isn't entirely fast enough.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

How do you use Cycles? Do I have to have it downloaded, or does it come with the update? Because I can't find out how to use it.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

When you start Blender, there's a pull-down menu right in the middle of the bar at the top. Currently, it should say "Blender Internal." Click that and select Cycles. That's it!

Also, SHINY ALL THE THINGS.

http://www.brixaranimation.com/Images/ShinyStuff.png

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Ahhhhh, thanks!

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

I did a quick test for my upcoming brickfilm.

Also, should I download the most recent version of Blender? I've always used 2.49, and I'd like to know if upgrading is really worth it.

Last edited by StudioL30 (December 31, 2011 (04:56am))

http://www.majhost.com/gallery/StudioL30/Random-Pictures/youtube.jpghttp://www.majhost.com/gallery/StudioL30/Random-Pictures/sitelogo.jpg

Re: The CGI Thread

StudioL30 wrote:

I did a quick test for my upcoming brickfilm.

Also, should I download the most recent version of Blender? I've always used 2.49, and I'd like to know if upgrading is really worth it.

You should get it. It's worth your time (especially for the Cycles render engine). I've made some pretty good works using it.

Also, I like your water test. Though, would it be possible to create foam as something move through the water?

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

https://lh5.googleusercontent.com/-64Oc9lUze8A/TwIWSmlw2_I/AAAAAAAAAPw/kzkIu9eWTjA/s939/jeditempleprerender.png a test render of my jedi temple, I don't think it's very good, any tips?

https://i.imgur.com/0N0Fc4I.jpg

Re: The CGI Thread

Wouldn't it be simpler to just build a physical Jedi temple?

Re: The CGI Thread

AnnoyingNoisesProductions wrote:

Wouldn't it be simpler to just build a physical Jedi temple?

He might not have all the pieces, or might want to incorporate it into the background easier.

Zach, it's alright, but it could use some work. The first thing I would do is enable Ambient Occlusion. This creates realistic shadows when objects collide or intersect. Next, I would add cracks to the bricks (I've found that beveling the bricks by .99 in whatever program you have is convenient enough). You could also benefit by making the bricks smoother by enabling smooth shading in whatever program you're using. You could also add some reflections to the bricks, but this heavily lengthens the rendering speed. Last but not least, you should add some DoF (Depth of Field) to the shot, because in the real world, not everything is in focus.


Anyways, here is a still from a CG sequence in our upcoming film:

http://i.imgur.com/PGo0G.jpg

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

AnnoyingNoisesProductions wrote:

Wouldn't it be simpler to just build a physical Jedi temple?

I was just thinking that. LOL, but I want to put traffic in the sky and stuff like that.

https://i.imgur.com/0N0Fc4I.jpg

Re: The CGI Thread

That looks really good, Zach!
I really like the way the bright parts of the sky blend with the model.

Are you using Blender?

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

ZachFB: Enable smoothing on those cone pieces.

Juggernaut: You got an overlap on one of the pieces, top screen.

Lechnology: Oh wait, that's me.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Yes, I'm using blender 2.6 I smothed the cones, but it didn't look good.

https://lh3.googleusercontent.com/-1F59FGwkJqA/TwI8FtnuIZI/AAAAAAAAAQM/fLoGnGmOcq4/s720/jeditempleprerender2.png

https://i.imgur.com/0N0Fc4I.jpg

Re: The CGI Thread

You need to apply an "Edge Split" modifier to the model before changing the shading to smooth. mini/wink

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

Dubbel post.

I just cooked this up in Blender.
http://i.imgur.com/qphRH.png
It was rendered in two passes:
The first was the initial image, and the second was a clay render with soft shadows enabled.
The two images were then blended in Photoshop using an 'Overlay' blending mode.

Critique?

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

I like the soft shadows. I just generally don't like all this Minecraft stuff mini/tongue .

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

I've got to wonder how you're getting that quality with the textures. Whenever I try them, even with mipmap off, the textures seem blurry to some degree. This happens with both Cycles and Blender Internal. Currently, my workaround is scaling the textures about 100x in Photoshop.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

I know exactly what your problem is.

Here is a tutorial I just found that seems to cover everything about the process.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

I had done the interpolation thing already. I found my problem, though. In that same area, there's a Filter. I had it set to EWA with an eccentricity of 8. Changing the filter and messing with the resulting sliders seems to have worked.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

I actually had the exact same problem after switching from Blender 2.59 to 2.61.
The only thing that worked for me was changing to the "Box" filter.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png