Re: The CGI Thread

ZP wrote:

You need Python.
As it states, '2.5.2' is needed to run ANY scripts.

That's odd, because I've been able to run the LDraw-Blender import script just fine without Python. Maybe a glitch or something on my part...

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Juggernaut Pictures wrote:
ZP wrote:

You need Python.
As it states, '2.5.2' is needed to run ANY scripts.

That's odd, because I've been able to run the LDraw-Blender import script just fine without Python. Maybe a glitch or something on my part...

...

You need Python to run blender. It's the code language it uses.

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Re: The CGI Thread

Nononononononononono.
Python is what Blender is built with.

It will run just fine without the program installed on your computer, but if you want to run external scripts, you need it.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

So the external scripts don't work with the latest Python version?

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

I'm a little bit lost here.
What version of Blender are you using?

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

For the Ldraw import script, I use Blender 2.49, which is what I'm having problems with.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

Okay, got it.
You need the version of Python specified by Blender's little code box thingy.

Download version 2.5.2 here.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

EDIT: Fixed.

Last edited by Rusty (December 6, 2011 (07:16am))

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

Has anyone tried the camera tracker in Blender 2.6 yet? I've been working with it lately and it seems to be having a bit of issue's with the camera solver.

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

It's out!?

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

Juggernaut Pictures wrote:

  Has anyone tried the camera tracker in Blender 2.6 yet? I've been working with it lately and it seems to be having a bit of issue's with the camera solver.

I had some trouble with some depth of field settings but I have been successful with the camera tracker (If you mean tracking the camera to another object).  Whats seems to be the problem? Perhaps I can render some assistance.

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: The CGI Thread

Ah... no... I don't think he wants the camera tracking to, say, an empty. Camera tracking is used to mimic the movement of a real, physical camera to make live-action/CGI integration easier.

On another note, I spent some time tonight familiarizing myself with Blender 2.6, and I've got to say that Cycles is pretty awesome stuff, though I really need to do more with it than making Minecraft blocks look nice.

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CGI LEGO! Updated occasionally...

Re: The CGI Thread

IT'S OUT???? mini/eek

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

ZP wrote:

It's out!?

Rusty wrote:

IT'S OUT????

The latest trunk builds are available at Graphicall.org.


Referring to you, Wingman, it seems when I place a tracker, it doesn't track very well (sometimes it doesn't track at all). I suspect since that I'm/we're using LEGO bricks that the round edges pose some problems, but it should be anything too significant for it not to track at all.

Littlebrick wrote:

On another note, I spent some time tonight familiarizing myself with Blender 2.6, and I've got to say that Cycles is pretty awesome stuff, though I really need to do more with it than making Minecraft blocks look nice.

Cycles makes pretty realistic LEGO bricks, or at least better than the Blender internal. I'd love it if you were to make a photo of LEGO bricks in Cycles.

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Well I wanted to create a small logo, and here's what I have... (don't mind the words...)
http://www.youtube.com/watch?feature=pl … hQUgYp-23k
It's... well. quite basic. There are a few issues, one being the flickering bricks. Does anyone know how to get rid of that? I used ambient occlusion, and I used the other option besides raytrace (because raytrace made it grainy..) I made this in Blender.

Re: The CGI Thread

That's probably because you have two or more bricks occupying the same space there where the flickering is occurring.  That is how CG handles two identical objects occupying the same space, it doesn't know which one is the dominating object.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Mason wrote:

Well I wanted to create a small logo, and here's what I have... (don't mind the words...)
http://www.youtube.com/watch?feature=pl … hQUgYp-23k
It's... well. quite basic. There are a few issues, one being the flickering bricks. Does anyone know how to get rid of that? I used ambient occlusion, and I used the other option besides raytrace (because raytrace made it grainy..) I made this in Blender.

Did you render it as an image or a video?

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

http://i.imgur.com/cruQq.png

Just playing around on a school workstation computer.

Also, blender now has it's own fracturing engine, which eliminates the need for costly plugins like Rayfire.

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

Purrrty cool.

I'm working on getting my studio back up and running, so stay posted...

Re: The CGI Thread

Blender 2.61 now seems to be out, not sure if

ZP wrote:

Also, blender now has it's own fracturing engine, which eliminates the need for costly plugins like Rayfire.

was indicating that it was released. Can't wait to play around with the official cycles rendering.