We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
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That was fantastic, man!
The story was pretty good and your animation is just perfect! *tears*
Seriously, one of the best brickfilms I've seen this year.
Nice job! The story was simple, but fun (albeit with a slightly-depressing ending). The animation looked very nice; I particularly enjoyed the falling dollar bill. The choices of music all worked very well and the subtle facial animations were very funny.
Did you build a rig for the camera movements?
I think really smooth animation looks rather unrealistic
I disagree. I think that this particular animation piece was extremely realistic due to it's fluidity and smoothness.
Fantastic film, Suburb. By far one of the best films of the year, if not the best. Everything was well executed in this film, and I can't find a single flaw at all. Very well done; I am looking forward to more from you in the future!
Thanks for all the feedback!
To answer some of the questions, I filmed Finders Weepers at 25 fps. Most of my camera movements are done digitally with after effects. The opening shot was a combination of several photos and the video of the set all stitched together with a digitally inserted sky backdrop. In the shot where he squeezes past the dumpster, I built a track out of bricks and several 1x8 tiles (no studs). I then constructed a tall base for the camera that slid smoothly along the track. Then, for every frame, I moved it about a 16th of an inch or so. It was a long process. The dollar bill was animated with Blender.
Feel free to ask if there are any more questions!
That was absolutely incredible. Fantastic job, sir! May I ask how you achieved that (I wanna say motion blur) effect? It looked very good. Great work SAS, I look forward to all your future films.
Dude. That was amazing. Smoothest animation I've seen in like, maybe ever. As far as brcikfilms go. Nice motion blur on the jumping scene, and my jaw literally dropped when the dollar bill came floating in the wind. so smooth! props for taking the time to film in 25 fps, that takes a lot of patience. The sets are rock solid, and I didn't even know the quickcam could produce so high quality HD footage. Nice work. If there is one thing, I think the music choices at some times could be improved, but that's maybe just me. I salute you sir. You inspire me. Now I really wanna make brickfilms again! For what this film is, i give it a 10/10. It's not the most gripping of plots, but the execution is so damn flawless. Congrats!
Thanks so much! The motion blur effect was achieved by using an After Effects plugin called "Cycore Force Motion Blur". The plugin analyzes a sequence of frames, calculates the movement of everything in the video, and then adds motion blur accordingly. It takes a LONG time. The process is mostly automatic, but some manual masking is needed to prevent blurring in unwanted areas. I was very surprised when I compared two clips: one with the blur and one without. It adds a lot of realism to the animation, I think.
Pretty awesome, not much more to say than that.
I you haven't watched this yet you need to! It's really good!
Okay, wow. You don't find many short animations like that. I quite enjoyed it. It thought what stood out at the beginning were those cool titles followed by some stunning animation. You sure have got quite some talent when it comes to animating, editing, and planning a brickfilm. I hope you do good in your contest, because you sure deserve to, one of the better brickfilms I've seen in a while, great job !
All ratings out of 10
The light effect for the alarm going off was all done in post production with After FX (Brightness/Contrast filter). Doing it with real dimming lights would have been possible I suppose, but way too much of a hassle with the equipment I have.
The animation was so good, I almost cried.
That was awesome! Especially, the parkour jump! Just one question. Did you erase a rig for the jump? Or did you select out the character and move it manually?
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