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Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Good.
Also, I've been having trouble actually downloading the student edition.
What happens is, when it's 99% complete, it stops.
The file is 3.09GB, when i'ts supposed to be 3.1GB.
Any thoughts?
That's weird. I downloaded it today without any problems. How long have you waited with it at 99%?
EDIT: Apparently it didn't download correctly. When I try to run the installer it tells my that some files may be corrupt and that I have to re-download it.
Last edited by StudioL30 (September 23, 2011 (06:21am))
Stan the Lego Man wrote:I had the exact same problem. even after switching browsers and restarting my computer, it still didn't work, so i just grabbed the 2010 edition.
Can you get it with Mac? And what does it exactly do?
Autodesk has recently made a Macintosh version but it is not nearly as good as the Windows version due to the fact that it does not have all the features of the Windows version.
I've been playing around with cycles recently, and i'm really liking what i'm seeing. I'm gonna be testing how it works with lego bricks and maybe i can make something half as good as mali

Yes, but so far, I haven't been able to download it due to an error.
Where is it?
Here is my failed attempt at depth of field in Blender:

I can't seem to get it right.
The third cube is supposed to be in focus.
i'm importing the bricks from leocad, but once you import them, there's a few more steps:
join all the bricks togther (unless you're gonna be animating some of them, in which case, leave those seperate)
tab into edit mode and hit ctl+n to recalculate the normals.
set the shading to smooth
add a bevel modifier and set the value to .002
add an edge split modifier
Lego Battle Droids are hard to rig. ![]()
i'm importing the bricks from leocad, but once you import them, there's a few more steps:
join all the bricks togther (unless you're gonna be animating some of them, in which case, leave those seperate)
tab into edit mode and hit ctl+n to recalculate the normals.
set the shading to smooth
add a bevel modifier and set the value to .002
add an edge split modifier
Bevel!!! Ah I should have thought of that. That is why my building all looked like one block. Thanks so much!!!!
Lego Battle Droids are hard to rig.
to make them walk I just cut their legs in half...
see...
might be able to do the same with Blender or something.
Looking pretty good Stan, I would only suggest to add a bit of glossiness/specularity/shine (or whatever it might be called in that renderer) to the materials to make them look more like plastic. The depth of field and lighting look pretty convincing, just get rid of the noise ![]()
I just imported some LeoCAD models into Blender and added some effects to get this:

I used indirect lighting on the lamps and set the emit to 30. I attempted to add light from the moon with a light-blue sun, but I'm not exactly sure if it looks good. It's by no means perfect, but it's just a little test.
P.S. I used StanTheLegoMan's awesome tip. ![]()
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