Re: The CGI Thread

It isn't. Valve actually encourages it.

bricksinmotion member of the year

Re: The CGI Thread

Really?!
I had no idea.

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Re: The CGI Thread

Bomp.
We need this thread back.

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Re: The CGI Thread

I have a question with Blender: why do some of the faces on my models disappear when I'm in-game or turn on Textured? They also look really weird when I render them! mini/madhead

EDIT: Okay, so I found out that I had to flip the normals to make them visible, but some faces still look like television static! How do I fix that? mini/madhead

Last edited by Rusty (August 23, 2011 (08:12am))

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

You might need to recalculate the normals. I'm pretty sure you know how to do that, but if not, go into Edit Mode, and press Ctrl+N (Or press T to bring up the toolbar and scroll down to 'Recalculate Normals', and click that).

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

I've been experimenting and Googling around and have come up with bupkis, so I came to ask you guys:

Is there a plugin or filter that lets you do gravity in Blender 2.5, or do you have to animate it out manually? Also, I am trying some animations with Minecraft character rigs. Minecraft, as you know, it supposed to look pixelated. Whenever I put a skin on the rig, it looks blurry, not pixelated. It stays that way throughout the rendering process. Help?

http://i.imgur.com/Q9NCUnx.png

Re: The CGI Thread

The game engine should work for that.
I'm not sure how to set it up in 2.5, though.

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Re: The CGI Thread

Juggernaut Pictures wrote:

You might need to recalculate the normals. I'm pretty sure you know how to do that, but if not, go into Edit Mode, and press Ctrl+N (Or press T to bring up the toolbar and scroll down to 'Recalculate Normals', and click that).

It didn't work.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

Rusty wrote:

I have a question with Blender: why do some of the faces on my models disappear when I'm in-game or turn on Textured? They also look really weird when I render them! mini/madhead

EDIT: Okay, so I found out that I had to flip the normals to make them visible, but some faces still look like television static! How do I fix that? mini/madhead

The problem is probably that the two meshes of the face and the head are in exactly the same place. When this happens, Blender doesn't know which face to render, as they both have the same position, so it follows an strange and random rendering method, where most of the faces turn out black. To fix this, simply move the face mesh a TINY bit forward, and I mean VERY tiny. Either this, or you could UV map your minifig's face onto the head mesh.

Re: The CGI Thread

IT'S WORKING! IT'S WORKING! IT'S ALIIIIIVE! BWAHAHAHAHAAAA! Thanks, Jackabascal!

EDIT: Okay, now when I set the shading to smooth, it looks like @#$%. Looks like I'll have to re-model it. No big problem because it was sloppy and it's relatively easy.

Last edited by Rusty (August 26, 2011 (12:56pm))

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

I'm in need of some CGI programs, I downloaded Blender and now I need some LEGO CGI programs, I'm completely unaware of what I should use.  LeoCad?   Or this LDraw?

http://i.imgur.com/CSwoca1.png

Re: The CGI Thread

3Ds MAX.
Autodesk has just relesed a free student edition of the extremely expensive, and powerful modeling program.
http://students.autodesk.com/
As for Lego model building, I'd say LeoCAD.
Also, if you don't want to undertake the process of learning 3Ds, just get Blender 2.59.
I downloaded it the other day, and it's great.
Loads of bugs fixed since 2.58.

Last edited by ZP (August 30, 2011 (10:04am))

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Re: The CGI Thread

Don't you need LDraw in order to use LeoCAD?

Re: The CGI Thread

No.
You need the LDraw import script for Blender.
Then, you can just save your LeoCAD project as a .ldr file and import it to Blender using said script.

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Re: The CGI Thread

LeoCAD has one flaw: Its parts library tends to be outdated, where as MLCAD has direct access to ldraw.org's parts library and you can download and update your folders.

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Re: The CGI Thread

True, true, but I find MLCAD to be a little slow.

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Re: The CGI Thread

Is LeoCAD ever going to get any Hero Factory pieces? And why is every face on LeoCAD models a triangle?

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young

Re: The CGI Thread

LeoCAD does not make the parts.  LeoCAD, just like MLCAD, are merely the tools that let you build your LEGO creations with.  The parts are being digitized by the people at ldraw.org.  So your inquiry should go to them.  They are not paid to make these parts as far as I know and their choices in what parts get made is random.  If you want a Hero Factory parts digitized, you may have to wait a while. I had waited years before they added the hood piece.  You're better off learning how to sculpt and build your own pieces.  Maybe you can contribute it to their library if it's accurate enough.

And would you rather they'd be rectangles?

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Re: The CGI Thread

The ldRAW import script generates rectangular faces.

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Re: The CGI Thread

When they're triangles and not quadrilaterals, there are more than twice as many faces as needed.

"Doc seriously, do that one more time without warning me first and I'll flip this examination table and roundhouse kick you in the face." - Adam young