Topic: walking and falling over. 25fps

I know the light is bad I was just concentrating on the legos walking:)
http://www.youtube.com/watch?v=_nSbFVnvSMk

Re: walking and falling over. 25fps

Pretty smooth. mini/smile

I don't like the arm movement though, it looks weird.
It could work for a zombie walk.

Re: walking and falling over. 25fps

Great animation, very natural.

Re: walking and falling over. 25fps

My only issue is the arm movement, they don't look right.
Also, why 25fps? Or is that a typo of 15fps?

Re: walking and falling over. 25fps

The arms seem to move in time with the legs. In real life, we move our arms in the opposite direction of our legs (ie. left leg forward, left arm back), as a way of maintaining balance. Just implementing this should help a fair amount. As far as the rest of the animation goes, it seems like you're on the right track. 25fps is a difficult framerate to work at, but you seem to be keeping everything at a decent speed.

Re: walking and falling over. 25fps

no guys it's 25fps
I like doing my films at that rate.
if you don't believe me...you don't believe me.
ANIMATIONISAAC.:)

Re: walking and falling over. 25fps

It's not that we don't believe you; it's that I've actually never heard of any one doing animation at 25 frames per second before. Most professionals do 24, and most of us here at BiM use 15 or 12. Either way, it looked really good, so stick with what you're good with.

Re: walking and falling over. 25fps

thanks:)
a very long time ago I got told in some sort of animation starter film that 25fps was was a good rate and I've just
got in to a habit of putting my animations at that rate:P
ANIMATIONISAAC.:)

Re: walking and falling over. 25fps

You should keep it up, animating at higher frame rates means more fluid movement like that video you posted.

Re: walking and falling over. 25fps

Great walking and falling over. You need to work on the arm movement though.

-pacific