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		<title><![CDATA[Forums - Bricks in Motion - walking and falling over. 25fps]]></title>
		<link>https://bricksinmotion.com/forums/topic/10970/walking-and-falling-over-25fps/</link>
		<description><![CDATA[The most recent posts in walking and falling over. 25fps.]]></description>
		<lastBuildDate>Fri, 15 Jul 2011 13:52:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229209/#p229209</link>
			<description><![CDATA[Great walking and falling over. You need to work on the arm movement though.]]></description>
			<author><![CDATA[anynameproductions@hotmail.com (pacific)]]></author>
			<pubDate>Fri, 15 Jul 2011 13:52:16 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229209/#p229209</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229204/#p229204</link>
			<description><![CDATA[You should keep it up, animating at higher frame rates means more fluid movement like that video you posted.]]></description>
			<author><![CDATA[dummy@example.com (RP Hoogle)]]></author>
			<pubDate>Fri, 15 Jul 2011 13:11:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229204/#p229204</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229175/#p229175</link>
			<description><![CDATA[thanks:) 
a very long time ago I got told in some sort of animation starter film that 25fps was was a good rate and I've just 
got in to a habit of putting my animations at that rate:P 
ANIMATIONISAAC.:)]]></description>
			<author><![CDATA[dummy@example.com (animationIsaac)]]></author>
			<pubDate>Fri, 15 Jul 2011 06:09:27 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229175/#p229175</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229127/#p229127</link>
			<description><![CDATA[It's not that we don't believe you; it's that I've actually never heard of any one doing animation at 2[b][u]5[/u][/b] frames per second before. Most professionals do 24, and most of us here at BiM use 15 or 12. Either way, it looked really good, so stick with what you're good with.]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Thu, 14 Jul 2011 22:12:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229127/#p229127</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229088/#p229088</link>
			<description><![CDATA[no guys it's 25fps
I like doing my films at that rate.
if you don't believe me...you don't believe me.
ANIMATIONISAAC.:)]]></description>
			<author><![CDATA[dummy@example.com (animationIsaac)]]></author>
			<pubDate>Thu, 14 Jul 2011 19:55:23 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229088/#p229088</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229008/#p229008</link>
			<description><![CDATA[The arms seem to move in time with the legs. In real life, we move our arms in the opposite direction of our legs (ie. left leg forward, left arm back), as a way of maintaining balance. Just implementing this should help a fair amount. As far as the rest of the animation goes, it seems like you're on the right track. 25fps is a difficult framerate to work at, but you seem to be keeping everything at a decent speed.]]></description>
			<author><![CDATA[dummy@example.com (Squash)]]></author>
			<pubDate>Thu, 14 Jul 2011 14:49:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229008/#p229008</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/229004/#p229004</link>
			<description><![CDATA[My only issue is the arm movement, they don't look right.
Also, why 25fps? Or is that a typo of 15fps?]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Thu, 14 Jul 2011 14:18:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/229004/#p229004</guid>
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			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/228999/#p228999</link>
			<description><![CDATA[Great animation, very natural.]]></description>
			<author><![CDATA[dummy@example.com (RP Hoogle)]]></author>
			<pubDate>Thu, 14 Jul 2011 13:31:41 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228999/#p228999</guid>
		</item>
		<item>
			<title><![CDATA[Re: walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/228986/#p228986</link>
			<description><![CDATA[Pretty smooth. :)

I don't like the arm movement though, it looks weird.
It could work for a zombie walk.]]></description>
			<author><![CDATA[dummy@example.com (Squid)]]></author>
			<pubDate>Thu, 14 Jul 2011 12:04:24 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228986/#p228986</guid>
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			<title><![CDATA[walking and falling over. 25fps]]></title>
			<link>https://bricksinmotion.com/forums/post/228984/#p228984</link>
			<description><![CDATA[I know the light is bad I was just concentrating on the legos walking:) 
[url]http://www.youtube.com/watch?v=_nSbFVnvSMk[/url]]]></description>
			<author><![CDATA[dummy@example.com (animationIsaac)]]></author>
			<pubDate>Thu, 14 Jul 2011 12:01:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/228984/#p228984</guid>
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