Topic: 24fps walk cycles

http://youtu.be/8hPZNv1zZzc

I made these tests ages ago but I thought I would post it on here now to see what everyone thinks of it.
There is a bit of light flicker and set movement but I have managed to solve both issues since making these.

signature
                                         My Youtube channel

Re: 24fps walk cycles

That was really good! mini/bigsmile

YouTube channel
N00bToob ebovv

Re: 24fps walk cycles

That would have to be one of the best '24fps' tests I've seen in a while! mini/bigsmile
Keep up the good work!

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: 24fps walk cycles

ZP wrote:

That would have to be one of the best '24fps' tests I've seen in a while! mini/bigsmile
Keep up the good work!

Thanks! mini/bigsmile

signature
                                         My Youtube channel

Re: 24fps walk cycles

Wow! That was really smooth! Nice job. mini/smile

Re: 24fps walk cycles

nice!:DD
very smooth:yes:

Re: 24fps walk cycles

Very nice job there. For me, animating at 24 fps is something that feels nearly impossible to perfect - when I think of moving the minifigs' limbs in such tiny increments and still getting proper easing in/out... hats off to you, Sir! Those shots are looking pretty good. As to also provide at least a tiny bit of constructive criticism, I think that the arms could swing a little less forwards and backwards if you know what I mean. But overall: thumbs up!

-pacific

Re: 24fps walk cycles

This is walk cycle is very good. However the arms are swinging kind of "choppy" when it's switching to backwards/forwards.
Keep on! Love it mini/bigsmile

http://i1002.photobucket.com/albums/af150/KalleiSkovde/HighDolphin.png?t=1277025446

Re: 24fps walk cycles

This was so smooth, I couldn't even tell it was stopmotion.

bricksinmotion member of the year

Re: 24fps walk cycles

The test was ok.

The movements of the arms was smooth - 24fps does that for you, provided you take the time to move the fig in minuscule increments.

There was too much "snapping" for my liking though. The legs don't appear to lift and move from stud to stud smoothly, rather they "snap" from one position to the next. This is quite jarring for me.

Try working on moving the legs between their keyframes more.

THAC XIV entry here: (Never) Meant To Be

Re: 24fps walk cycles

mini/jaw I'm jealous of you. You did a great job! Congrats!

http://tinyurl.com/24rqc2p
http://tinyurl.com/2fo79mjhttp://tinyurl.com/29wkd5hhttp://tinyurl.com/2f9tw29
Sig by RealBrick. I now make sigs, avatars and YouTube backgrounds free of charge! Just PM me, titled one of the options.

Re: 24fps walk cycles

That was very very impressive. I like the way it all looked so perfect, the mini figure stayed upright the whole time, the arms moved up to just the right length, all in all perfection. Not even any light flicker. Very well done, good work.

Re: 24fps walk cycles

Sean wrote:

The test was ok.

The movements of the arms was smooth - 24fps does that for you, provided you take the time to move the fig in minuscule increments.

There was too much "snapping" for my liking though. The legs don't appear to lift and move from stud to stud smoothly, rather they "snap" from one position to the next. This is quite jarring for me.

Try working on moving the legs between their keyframes more.

Yeah, I've been working on that since making this test mini/bigsmile

signature
                                         My Youtube channel