Timothy R wrote:I'm just waiting to see how Microsoft does in copying Nintendo this time. Sony is probably gonna do more stuff with PSVita/PS3 connectivity, but I doubt it'd be as practical as the Wii U, obviously. Sony tried that before with the regular PSP, and it didn't work out too well.
I think Microsoft is trying to focus on Kinect , which I think may be a step in the wrong direction. Thankfully it seems like Sony have already conceded the failure of Move, and they are trying to focus on the Vita. I think the PS3/Vita intergration will work much better than the PSP/PS3 stuff, considering the PS3 didn't even exist as a product when the PSP was being developed, and everything between them was installed through firmware retrospectively, which obviously limited the extent to which things could be transferred. And the whole PSP system had been comprimised since it was so easy to hack and mod them, which also created problems in transferring data and account info.
Hopefully the PS Vita will be a lot better with interacting with the PS3. There was some game called Rune or Tomb or something like that, which already works with the PS3 to the extent at which you can play the game on your ps3, save it to the cloud, and then pick up your vita and continue playing from exactly where you left off. Like all the controls and stuff are exactly the same, which is awesome.
I'm also wondering how devs are going to approach doing games for the PS3/Wii U/360. It seems like the 360 could very well be the console that starts to become alienated by the 3rd party devs, much like the Wii was - since the Kinect thing is a lot different to what Sony and Nintendo are doing. The worst situation for Nintendo would be if devs just made games with no interaction with with Vita/Kinect/Wii U touchscreen, since that would mean you have six and half inches of nothing on your controller.
And Nintendo plan on supporting the old Wii controllers (wiimote, balance board, classic controller, etc), and I'm hoping those are only going to be for backwards compatibility with the old Wii games, since segmenting the market is the last thing you want to do and would really turn away devs from thinking about using the Wii U controller in any way that was crucial to the gameplay, which would really limit its potential.
I've also heard conflicting things about how the Wii U controller is going to be used, like some reports are saying it will be an accessory, adding more input options to the game, but others are saying it can work as a wireless display unit, like you can turn off the TV and have the game stream to your controller. But then what happens to the functionality the controller offered when using the TV? Did the controller add any gameplay mechanics when using the TV, or was it just a blank screen while using the TV?