Topic: 12 fps test(s)

Soccer Kick: http://www.vimeo.com/15758437
Run: http://www.vimeo.com/15759515
Dialog: http://www.vimeo.com/15760196

Just wondering what you guys think. (Please ignore that little set bump. It was accidental, as I forgot to strap down my set. mini/confused )

I'll be posting more 12 fps tests in here soon.

I'm going to be trying to make a short film in 12 fps, so I'm trying the technique out a bit.

-JK

Last edited by Just Kidden (October 11, 2010 (09:17pm))

what could have been: jeffrey and the old man make some robots
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              bricksinmotion's #13th best curmudgeon

Re: 12 fps test(s)

It was good mini/smile except the run cycle, it looked like he was sneaking.
but other then that, great work!

Why are you looking at my signature?
Mod edit: Your signature started it.
... Oh yeah.

Re: 12 fps test(s)

Pretty good, but I don't like the run cycle... me too.
Why 12 Fps??? You know that 24 is better...

Re: 12 fps test(s)

LGFB Studios wrote:

Why 12 Fps??? You know that 24 is better...

BertL started using 12 fps, so now it's what all the cool kids are doing.

The run sucked, but the rest were pretty good. I've developed a good run cycle for 12 fps, if you'd like to see it, I could PM you some frames.

Re: 12 fps test(s)

LGFB Studios wrote:

Pretty good, but I don't like the run cycle... me too.
Why 12 Fps??? You know that 24 is better...

Not true, there are some people that make 24 fps look awful and useless, and others that make 12 fps look awesome and better than anything else.
Anyway, the run looked fine to me, but not the kick. The dialog was fine.

Re: 12 fps test(s)

Splodge wrote:

The run sucked, but the rest were pretty good. I've developed a good run cycle for 12 fps, if you'd like to see it, I could PM you some frames.

PM me those pictures please. I've always been pretty bad at run cycles. mini/sweat

-JK

what could have been: jeffrey and the old man make some robots
                      art page -- tumblr --youtube
              bricksinmotion's #13th best curmudgeon

Re: 12 fps test(s)

Maybe you should try 24 fps in two's.  Just a thought.

Re: 12 fps test(s)

I did that with the dialog test. KG gave me a few tips on 12 fps on twitter.

-JK

what could have been: jeffrey and the old man make some robots
                      art page -- tumblr --youtube
              bricksinmotion's #13th best curmudgeon

Re: 12 fps test(s)

you should wach the tutorial that fancypants made for running

Last edited by RedBeard (October 14, 2010 (02:51pm))

I can't brickfilm for now. See you guys later.

Re: 12 fps test(s)

You mean this?

http://i.imgur.com/Q9NCUnx.png

Re: 12 fps test(s)

That tutorial was a God-send for me!
I have one question for you, JK, why 12?

Re: 12 fps test(s)

Because it's what all the COOL kids are doing. (KG and BertL mini/tongue )

-JK

what could have been: jeffrey and the old man make some robots
                      art page -- tumblr --youtube
              bricksinmotion's #13th best curmudgeon

Re: 12 fps test(s)

So what? Hanging your pants down past the crotch is being considered "cool", last time I heard.

Re: 12 fps test(s)

^lolwut?

But seriously, I do like the slightly slower style to it. It makes things a bit more "cartoony" in my opinion.

-JK

what could have been: jeffrey and the old man make some robots
                      art page -- tumblr --youtube
              bricksinmotion's #13th best curmudgeon

Re: 12 fps test(s)

Well, cartoony is your style. I like "smooth but blocky" myself, if that makes any sense to you guys...

Re: 12 fps test(s)

MadLibs wrote:

Maybe you should try 24 fps in two's.  Just a thought.

Uh, that's the exact same as 12fps. mini/tongue

http://i.imgur.com/WAr6hHC.png
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"Why in the world did you do a weird language if you know English?" - tenny1028

Re: 12 fps test(s)

Yes, but 24 on 2s allows you to switch to 24 fps for things like fight scenes while keeping a uniform frame rate.