Right, if we're going for bendy then we have the options of Blender and 3DS Max for animation as Littlebrick and I have already made the rigged minifigs for those programs respectively, and it wouldn't take much to mod the models to have different appearances. From my experience, I found animating my minifig to be far easier than I was expecting, and it has a great range of movement (you can see it in action at the beginning of my showreel [ignore the sync glitch, I still need to re-edit it]). I'll see if it's possible to convert it to Blender, but I'm not sure if Blender's coded to deal with its rig. Obviously, we can't use both as they don't look identical, although if we can get the materials right then maybe no-one will notice.
Now I can do animation, but only in 3DS Max, as that's the program I have the most experience with. I can also help with the script, do modelling, designs, storyboarding and probably a few other jobs that I can't think of right now. I might ask my sister if she's interesting in this as well, since she's also an animator and has a 6GB computer at her disposal (well, once we've figured how to stop Max crashing on it, that is), but I can't promise anything.
Also: I know most here use Blender, but if any of you are students in college or university (or maybe even school - I didn't look at the T&C that closely) and would like to try out Max then I highly recommend seeing if you can sign up for an account at http://students.autodesk.com, because you can get it FREE for 13 months (Maya and several others as well). Consider it the world's most generous trial; just don't use it for commercial purposes. I still have my animation tutorials from Uni, which I'd be more than happy to share if anyone wants them.
Rejecting reality since 2000.
UniBlog |
DA