Re: Project Super

I can definately help when it comes to writing. I know I haven't made anything impressive into a brickfilm but I helped Scypax on a relatively big script, co-wrote Giant Alien Bananas from Outer space, Co-wrote Zombie Attack 3, wrote a slasher for KinzCove, a vampire script recently for the 'DAD' contest I'll be doing with Danimation, a short story, working on a second story, helped bluejeanssummer on something (but he never got back to me on that) a couple of short scripts on my own and I'm about halfway through a feature length screenplay I'm doing by myself.
So I have some writing experience. IF you need a writer, I'm willing to help. And I don't have a problem with keeping things family friendly btw.

Re: Project Super

I can create some stuff in MLCad, but at the moment, actual CGI animation is far beyond me. I now have 3DS Max, but I'm still learning how to use it.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: Project Super

So essentially if we were to reboot the Super concept as a CGI film, there would still be a learning process for many participants.  Time for me to start doing tutorials.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Project Super

BGanimations wrote:

Really? Materials is one of the easiest parts of Blender.

Also, you'd think that since most (not all, I know there's some Carrara and 3ds Max users out there) use Blender for 3D work on this site, the same exact material settings could be used from that. The colors would be easy to get right though. Only the shaders would be the hard part.

I've never gotten along with Blender very well - I tried setting up image planes as model reference once and it took me about 10 minutes to find where the image file is supposed to go. I'm waiting for the 2.5 release at the moment to see if the new interface is any better.

Also, I'm not sure if the coding for specular/gloss/diffuse colour/lights in Blender is the same as 3DS Max. Maybe once I get the Max to Blender import thing working I'll do some tests and see what the difference is, if any (if I can figure out the render settings, that is).

Lechnology wrote:

So essentially if we were to reboot the Super concept as a CGI film, there would still be a learning process for many participants.  Time for me to start doing tutorials.

I can do some tutorials for 3DS Max as well if you'd like.

Rejecting reality since 2000. mini/bigsmile

UniBlog | DA

Re: Project Super

Blue wrote:

I've never gotten along with Blender very well - I tried setting up image planes as model reference once and it took me about 10 minutes to find where the image file is supposed to go. I'm waiting for the 2.5 release at the moment to see if the new interface is any better.

Also, I'm not sure if the coding for specular/gloss/diffuse colour/lights in Blender is the same as 3DS Max. Maybe once I get the Max to Blender import thing working I'll do some tests and see what the difference is, if any (if I can figure out the render settings, that is).

I didn't like the 2.5 release at all. Sure, there's way more features and more advanced stuff, but it was probably even more confusing that the current version. It's a bit harder to navigate in 2.5, and I think it's way easier in the current one.

But I'm not sure why it wouldn't work with colors/shaders if you export it from 3ds and import into Blender. There's no reason it doesn't seem like it would work. Same with Carrara. Lech could try exporting his models from Carrara and importing them into Blender, and then take samples to see if the colors/shaders still mached up, or what has to be changed.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Project Super

Blue wrote:
BGanimations wrote:

Really? Materials is one of the easiest parts of Blender.

Also, you'd think that since most (not all, I know there's some Carrara and 3ds Max users out there) use Blender for 3D work on this site, the same exact material settings could be used from that. The colors would be easy to get right though. Only the shaders would be the hard part.

I've never gotten along with Blender very well - I tried setting up image planes as model reference once and it took me about 10 minutes to find where the image file is supposed to go. I'm waiting for the 2.5 release at the moment to see if the new interface is any better.

Also, I'm not sure if the coding for specular/gloss/diffuse colour/lights in Blender is the same as 3DS Max. Maybe once I get the Max to Blender import thing working I'll do some tests and see what the difference is, if any (if I can figure out the render settings, that is).

Lechnology wrote:

So essentially if we were to reboot the Super concept as a CGI film, there would still be a learning process for many participants.  Time for me to start doing tutorials.

I can do some tutorials for 3DS Max as well if you'd like.

Some 3DS Max tutorials would certainly be useful. If you could spare the time, it would be greatly appreciated.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: Project Super

I can help with the writing. I've never actually done any CGI that wasn't just small special effects.

Re: Project Super

I'd actually like to take a stab at writing, and if no one else steps up to the position, I'd love to be Animation Director. Also, I think the majority of the work should be done in Blender 2.5. It may be a little different for everyone involved, including those of us who already use Blender, but right now it is the best software that everyone can afford... and it certainly deserves that title of "Best Free CGI Software." I think the Beta is stable enough to use, but if people are uncomfortable with using an incomplete program, the full release shouldn't be that far away.

Have we decided if the mini-figures are going to be rigid or bendy yet?

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: Project Super

Littlebrick wrote:

Have we decided if the mini-figures are going to be rigid or bendy yet?

Nope. I think rigid would be a lot easier and more familiar, but bendy would be a lot more versatile (and a lot more work, too.) I'd like doing bendy, I just haven't made my own rig for it.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Project Super

Well, we should all use the same rig. I'll nominate my rig, but I'd like someone with a bit more rigging/modeling experience to go over it first and see if it is up to snuff if we are to use it.

And to reiterate, my vote goes towards bendy mini-figures. Sure it will be more difficult, but I really think bendy is the way to go with this type of movie.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: Project Super

Looks like things are cooking here.  Shall we start a pre-production thread or just have this thread moved over?

Bendy fig is more versatile, but I'm not sure how well everyone is at animating such a versatile fig, but y'all can keep discussing that.  My role will be smaller compared to previous projects.  Set builder, co-writer, overall adviser to the community project process, and renderer.  I can share rendering time on my two computers.  I may do some animation, but my skills in Blender is as deep as the shallow end of the pool compared to Carrara so it'll be minimum.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Project Super

Guess I'll learn CGI.

Re: Project Super

Moved topic to General Film Discussion Forum. I'd really like a new forum to discuss this in more detail, though.

Making the leap to a more articulated character is going to be tough, but I think it will be worth it in the end. It should be noted, though, that if the characters are going to be articulated, that will affect the set design needs as well. The floors will need to be studless, at the very least.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: Project Super

I vote bendy mini/bigsmile

Re: Project Super

I would say bendy.

Re: Project Super

Right, if we're going for bendy then we have the options of Blender and 3DS Max for animation as Littlebrick and I have already made the rigged minifigs for those programs respectively, and it wouldn't take much to mod the models to have different appearances. From my experience, I found animating my minifig to be far easier than I was expecting, and it has a great range of movement (you can see it in action at the beginning of my showreel [ignore the sync glitch, I still need to re-edit it]). I'll see if it's possible to convert it to Blender, but I'm not sure if Blender's coded to deal with its rig. Obviously, we can't use both as they don't look identical, although if we can get the materials right then maybe no-one will notice.

Now I can do animation, but only in 3DS Max, as that's the program I have the most experience with. I can also help with the script, do modelling, designs, storyboarding and probably a few other jobs that I can't think of right now. I might ask my sister if she's interesting in this as well, since she's also an animator and has a 6GB computer at her disposal (well, once we've figured how to stop Max crashing on it, that is), but I can't promise anything.

Also: I know most here use Blender, but if any of you are students in college or university (or maybe even school - I didn't look at the T&C that closely) and would like to try out Max then I highly recommend seeing if you can sign up for an account at http://students.autodesk.com, because you can get it FREE for 13 months (Maya and several others as well). Consider it the world's most generous trial; just don't use it for commercial purposes. I still have my animation tutorials from Uni, which I'd be more than happy to share if anyone wants them.

Rejecting reality since 2000. mini/bigsmile

UniBlog | DA

Re: Project Super

Well, animation in Blender isn't too hard to learn, I think. You could probably learn the most important stuff, or everything, in a day or less. I'd even be willing to write a crash-course if people need it. Actually, that might be a good idea anyway, because most people here don't know Blender that well, and we're going to need as many people as we can get if we want to finish this in a reasonable amount of time.

It would be great if everyone involved were using the same program, so we didn't have to worry about converting files back and forth all the time.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: Project Super

I can do animation/scene setup in Blender. Plus, once summer is over, I will also be available for big-time rendering, seeing as I have a dual-core, no nonsense Windows 7 computer that our family got in the spring.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Project Super

Considering that I've tried several times to learn how to use Blender and failed spectacularly, I suggest you ramp up your time estimate. I usually pride myself on being able to learn any program at the drop of a hat, but Blender is just being downright defiant. Crash courses, the god-damn manual, random tutorials, changing icons to 3DS Max ones you name it I've tried it, but my brain has serious compatibility issues with the interface. These new interaction presets had better work, otherwise I'm giving up on it.

Also, seeing as a fair number are unfamiliar with CG they may find Blender rather daunting and be put off - not everyone is going to take to it like the proverbial duck to water. Saying, for example, that animators should use X but modellers can use X, Y and Z might be better, since it's far easier exporting and importing models than it is with animation and rigs. And we also don't have to lose time waiting for people to learn the software. Because keeping any group on here together is like herding cats and I'd rather not give people the opportunity to wander off.

PS: Just looked at Blender 2.5... And I can't even find the preferences now. Well that's just brilliant; the one thing I can find without a problem and it's gone and bogged off.

Rejecting reality since 2000. mini/bigsmile

UniBlog | DA

Re: Project Super

User Preferences? That's not too hard to find, you just need to know where to look. In the top left corner of most of the individual windows, there is a little black box with an icon in it (one of them is the the very top left corner of the whole window when you first open up 2.5, but I wouldn't suggest using that one). Just hit that and a little menu pops up; User Preferences is one of the options on the list.

The way I see it, all the animators are really going to need are the 3D view and Graph Editor Windows, so those are the only windows they'll need to learn about. I dunno about everyone else, but I assume the people with the more complex jobs like modeling and shading already know their way around the program. Blue, I'm pretty sure you should be able to use 3DS Max for modeling, at least.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...