BGanimations wrote:That's cheating though, and even though I think I've used bump maps before, I'm not completely clear on how, so I'll stick with this way.
Now think about it, if you are going to actually create polygons just for the logo, imagine how many studs you have to apply the same set of polygons. That's additional point values added to the model, which means a larger file to load and save. Bump maps are used to make things easier.
Bump maps involves an image file in black and white (and all the grays in between). For a LEGO logo, if you want the logo to look like it's bumping up out of the stud, create an image with the LEGO text in white over a black background. Vice versa if you want the text indented into the stud.