Re: The CGI Thread

*SAVES THREAD FROM TERRIBLE FATE* A little white ago I made a Rubix Cube, and I was thinking of refining it. Any critique?

http://www.majhost.com/gallery/BGanimations/ninjabganimations/rubix_cube_12.jpg

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

So much for thread saving. Anyways, here's a picture of a chello I'm working on:

http://www.majhost.com/gallery/BGanimations/ninjabganimations/chello_1.jpg

I've added a second chello in a bit farther back (same size though), so that you can see that there's a depth of field. I still have to make the orchestra chamber though, so there's no background yet. This was the reason that I kept it at the Blender default, because it would just waste time to put in some random color and it would achive nothing at all. mini/wink

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Wow, that's a really cool design. I think that the plastic should be just a little bit more reflective though.

http://thebuttonfilm.com/

Re: The CGI Thread

Yeah, I was trying to give it more of a soft feel (it's orchestra after all), but it kind of backfired on me and didn't come out the way I wanted it to. mini/sweat

Anyways, here's the new version, with increased specularity (and a few other tweaked settings):

http://www.majhost.com/gallery/BGanimations/ninjabganimations/chello2.jpg

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Are you going to have minifigs play on it?  If so, have you tested it out yet?  My cello from Apologize was flatten in order for the bow to reach around without stretching the arm.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Really like the design of that.

http://www.majhost.com/gallery/jamit/LAMLradioEps/sig.gifhttp://www.majhost.com/gallery/jamit/LAMLradioEps/sig2.gif

Re: The CGI Thread

I'm not sure if minifigs will play on it. I don't think I will, but I'm not certain because I'm in the early planning stages for my movie. My cello (I accidentally spelt it wrong before. That shows how much better band is mini/tongue ) isn't really thick or anything, so it wouldn't be a problem anyways. I'll edit my previous post with another angle of it so that you can get an idea of how bulky it is.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

How do you model a minifig in Maya 8.5?

I am Brick by Brick.  I was banned so I created a second account and pretended to be new.  So now this account is banned as well.

Re: The CGI Thread

Builderman wrote:

How do you model a minifig in Maya 8.5?

Ouch.

Umm...

...what to say...

...learn Maya?

- Leo

Re: The CGI Thread

Builderman wrote:

How do you model a minifig in Maya 8.5?

Add and edit basic meshes maybe? Just a hint for if you want to do it without using something like MLCad. mini/tongue

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

I feel like I'm giving CPR to this thread. But, here's the dolly shot:

http://www.mediafire.com/download.php?mn2dntk4dmm

I know about the stud sticking out in the back, I put a flat 1 X 2 tile on it to make it look more even and normal, I'm just too lazy to render it again and wait for half an hour. mini/tongue

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Well if no one's going to see it, you shouldn't have to worry about it.  It's an important thing to consider when you're doing CGI.  If there's an element that's not going to be visible in the shot, why include it?  This is more about size of the file/project and quality of interaction with the CGI software than anything else.

For example, a massive starship like the Imperial-class Star Destroyer can be difficult to set up shots with given the thousands of pieces that make up the ship, both inside and outside.  Removing the interior frame pieces won't affect the ship digitally, but it would reduce the amount of vertices, lines and polygons that your animation program needs to process whenever you move the user camera.

Another reason for removing redundant and unnecessary pieces from your scenes is the rendering process.  Take a picture of anything, a chair, your room, the outdoors.  What do you see?  You see only what is visible from the camera's POV.  You don't see the other side of the chair, you don't see the bottom of your bed, etc.  CGI rendering follows this concept.  Why render the faces of a mesh object if those faces aren't going to be seen from the camera.  It's called hidden surface determination.  It's done in rendering so you don't have to remove faces from meshes but keep in mind that by including additional pieces that will never get rendered in the scene will just prolong the processing.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

But what if the camera switches to a different POV and it's exposed that you deleted some peicies? I know it would be better to remove some vertecies inside the bricks that you can't see and never will see. But if you take of peicies that aren't unseeable from every POV and you camera angle includes it, then you'll end up wishing badly that those peicies were still there, and possibly even have to re-do the entire scene if you've gone too far to undo it.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

I'm not saying deleting parts for certain shots, I'm saying deleting parts for all overall shots.  If you're going to show the back side of the cello at some point, then of course you shouldn't delete the back side parts.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

BGanimations wrote:

But what if the camera switches to a different POV and it's exposed that you deleted some peicies?

I often split different camera shots into separate blend files. I'll build the entire scene in one file, then when I'm ready to render, each camera shot gets saved as a new .blend file and I remove any unnecessary models or details and adjust the colour for each shot.

http://www.majhost.com/gallery/jamit/LAMLradioEps/sig.gifhttp://www.majhost.com/gallery/jamit/LAMLradioEps/sig2.gif

Re: The CGI Thread

Hm, that sounds like a good idea.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Thanks for keeping this thread alive BGanimations!  Your cello also looks really great! mini/bigsmile

Anyway, here is a series of non-LEGO CGI tests that we have made.  You can download it here!  Enojy!

http://www.brickshelf.com/gallery/BuilderBrothers/signatures/thac14sig.png

Re: The CGI Thread

I got asked to help animate on a film for SIGGRAPH 2011 via my Clone Wars video. mini/smile

http://www.majhost.com/gallery/jamit/LAMLradioEps/sig.gifhttp://www.majhost.com/gallery/jamit/LAMLradioEps/sig2.gif

Re: The CGI Thread

Those were some great tests BuilderBrothers!

And what's a Siggraph James? Is it some sort of company?

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

BGanimations wrote:

And what's a Siggraph James? Is it some sort of company?

http://en.wikipedia.org/wiki/SIGGRAPH

Basically the biggest CG conference in the world. The project I'll be animating on includes hobbyists and a few pros, including the sound editor from Battle for Terra and a former pro from the gaming industry who has credits on the Star Wars NES and SNES games! I'm totally excited. mini/bigsmile

http://www.majhost.com/gallery/jamit/LAMLradioEps/sig.gifhttp://www.majhost.com/gallery/jamit/LAMLradioEps/sig2.gif