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A cow.
Nuff said.
CGI is actually getting overused these days. Everyone does it. Keyframe Is what I like to use. Easier than CGI and almost as Epic!
I was watching a couple non-brickfilm animations in blender, and I decided to download it. I really want to learn how to use it.
Does anyone know any good tutorials, or can anyone give me any tips on what to do?
That site helped a lot while I was modeling my mini-figure. But usually, if it didn't have the exact answers I needed, a quick search on Google substituted nicely.
That site helped a lot while I was modeling my mini-figure. But usually, if it didn't have the exact answers I needed, a quick search on Google substituted nicely.
Thanks!
Anyone good with Bezier-Bones?
It seems to me that a Bezier-Bone is the answer to the problems I have been having with the torso, and possibly some other parts, but for some reason, when give the bone more than one segment, it comes out curved instead of straight like it should be.
If that's in Blender, I would recommend you use armatures, instead of Bezier-Bones. It may take some time to learn, but it's good for us. If your using Cararra or 3D Studio, though, I can't help you.
I already tried using armatures, and those were even worse. Unless someone can tell me a way to get multiple bones to curve simultaneously like the B-Bones do, I'm going to stick with those.
Anyway, even though I've got the spine straightened out, my problem now is that the neck, head and arm bones don't rotate properly with the top sections of the spine bone, so the arms end up being pushed forwards on the torso, and the head gets pushed back, like this.
If it were working properly, the head would be rotated as much as the shoulders are, and the arms would be centered properly.
Here's a little WIP shot from a CGI hallway to be used for several shots in "Reve".
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