Re: The CGI Thread

Wow. Only five days? That's good.

Anyone have any ideas for something I could start working on? Something completely random that doesn't involve Lego?

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

A cow.
Nuff said.

Re: The CGI Thread

Something a tad easier to model though? A (realistic) cow is deceptively complex to make in a 3D program. Maybe an animal a tiny bit easier, or something not an animal at all?

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

What about a tea pot? mini/wink

http://tinyurl.com/67k2bg3
http://tinyurl.com/63xal8hhttp://tinyurl.com/6da2bpuhttp://tinyurl.com/66q72xzhttp://tinyurl.com/6efhkyohttp://tinyurl.com/6jzmuoa

Re: The CGI Thread

CGI is actually getting overused these days. Everyone does it. Keyframe Is what I like to use. Easier than CGI and almost as Epic! mini/yes

Re: The CGI Thread

Keyframe?

http://tinyurl.com/67k2bg3
http://tinyurl.com/63xal8hhttp://tinyurl.com/6da2bpuhttp://tinyurl.com/66q72xzhttp://tinyurl.com/6efhkyohttp://tinyurl.com/6jzmuoa

Re: The CGI Thread

Keyframing is just part of how computer animation is done.  Maybe he means 2D computer animation, like something in Flash, which is still CGI.

http://i.imgur.com/wcmcdmf.png

Re: The CGI Thread

Working on a bar-type dealie for one of the ship's interiors.

http://www.majhost.com/gallery/smeagol/Miscellaneous/WIP/mh_wip_03.jpeg

http://i.imgur.com/wcmcdmf.png

Re: The CGI Thread

Snazzy.

https://i.imgur.com/IRCtQGu.jpg

Re: The CGI Thread

Sméagol wrote:

And you know what every good spaceship needs.  A WHALE.

http://www.majhost.com/gallery/smeagol/Miscellaneous/WIP/w_wip_05.jpg

http://uploads.mibbit.com/SUOW3j.jpg

Re: The CGI Thread

Epic.

http://thebuttonfilm.com/

Re: The CGI Thread

I was watching a couple non-brickfilm animations in blender, and I decided to download it. I really want to learn how to use it.

Does anyone know any good tutorials, or can anyone give me any tips on what to do?

Re: The CGI Thread

Bada-bing!

That site helped a lot while I was modeling my mini-figure. But usually, if it didn't have the exact answers I needed, a quick search on Google substituted nicely.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Update.  This environment's been a bit slow-going.

http://www.majhost.com/gallery/smeagol/Miscellaneous/WIP/mh_wip_04.jpeg

http://i.imgur.com/wcmcdmf.png

Re: The CGI Thread

Kinzcove wrote:

http://uploads.mibbit.com/SUOW3j.jpg

Grace kelley? He was in one of my films lol. Well, someone called that

http://tinyurl.com/67k2bg3
http://tinyurl.com/63xal8hhttp://tinyurl.com/6da2bpuhttp://tinyurl.com/66q72xzhttp://tinyurl.com/6efhkyohttp://tinyurl.com/6jzmuoa

Re: The CGI Thread

Littlebrick wrote:

Bada-bing!

That site helped a lot while I was modeling my mini-figure. But usually, if it didn't have the exact answers I needed, a quick search on Google substituted nicely.

Thanks!

Re: The CGI Thread

Anyone good with Bezier-Bones?

http://www.brixaranimation.com/brokenback.png

It seems to me that a Bezier-Bone is the answer to the problems I have been having with the torso, and possibly some other parts, but for some reason, when give the bone more than one segment, it comes out curved instead of straight like it should be.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

If that's in Blender, I would recommend you use armatures, instead of Bezier-Bones. It may take some time to learn, but it's good for us. If your using Cararra or 3D Studio, though, I can't help you.

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

JUGGERNAUT PICTURES wrote:

If that's in Blender, I would recommend you use armatures, instead of Bezier-Bones. It may take some time to learn, but it's good for us. If your using Cararra or 3D Studio, though, I can't help you.

I already tried using armatures, and those were even worse. Unless someone can tell me a way to get multiple bones to curve simultaneously like the B-Bones do, I'm going to stick with those.

Anyway, even though I've got the spine straightened out, my problem now is that the neck, head and arm bones don't rotate properly with the top sections of the spine bone, so the arms end up being pushed forwards on the torso, and the head gets pushed back, like this.

http://www.brixaranimation.com/backagain.png

If it were working properly, the head would be rotated as much as the shoulders are, and the arms would be centered properly.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Here's a little WIP shot from a CGI hallway to be used for several shots in "Reve".

http://www.brickshelf.com/gallery/bluescreener/Frames/test.jpg

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