Its been 8 days since my last update, and really thats two weeks worth of content to update you all on.
So lets get started.
Firstly, the bridge was finally animated & rendered at 4K, 16 fps. This was a test shot though and gaining the perspective of what a final product might look like.
Because of the level of time it takes to render out a video, I uploaded the first 5-10 frames rendered, and the rest through whats called Open-GL Viewport. All it really does is take a snapshot of what I see in the program, but its much easier than using snip 280 times to make a 16 second test shot.
I happened to get a comment on the video by a guy who knows how to use blender and actually does concept work for a living.
His name is Chris (I hope he doesn't mind me name dropping) and he works for a company called Evolver Interactive. They put together commercials for architectural projects/products, and he has been switching his team over to Blender.
So we got to talking, and he took a look at my scene and reduced the render times down from 20 minutes to around 4-5!
To put this in perspective, it would take roughly 13.33 days to render 1 minute worth of content, thats now reduced 0.67 days. It will now only take a week to make a whole video's worth of content.
And here is what he was able to send me!
Again I cannot say what a lifesaver he has been so far, and I look forward to working with him in the future.
So with this new found knowledge, I promptly went and did it myself, but with camera shake and some minor tweeks added.
From here I was given additional comments about the animating on Discord, with some ideas on how to better plan how the ship will "bounce" from bridge side to side.
Annnnnnnd that was last week.
This week was a bit low key.
The "theater" got its screen and the 2nd half of the scene was built. (lighting a WIP)
And that was basically it. One maxed to the floor week, and a rather chill week the next.
fly high boys