Re: The Long Way Home (an adventure in cinematography)

GHB wrote:

To be honest, right now, this is my most anticipated brickfilm of 2015, so don't let me down!:P Jk ur doin just fine.

Haha! Thanks mini/wink
At the weekend I managed to animate another 300-400 frames and now I have my oral exam out of the way I may be a bit more free to animate (for about a week). So far this week I've been recording possible tracks that could be used in The Long Way Home. I want something quite raw and electronic sounding and lots of reverb to make the music feel as if it's echoing through the deserted city. Maybe I'll put one or two on Soundcloud if I feel they would fit well for the film.

Re: The Long Way Home (an adventure in cinematography)

Well, I can't say I've animated as much as I hoped to last week however I did make progress in the music making aspect and that's pretty much all sorted out now. I also recorded the noise that I will put at the start of the film. Before the film starts I'm going to have a short section where the screen is black and the ambient noise of a city plays increasing in volume until it's very loud. I'm hoping this might improve the feeling of the city later on in the film feeling abandoned by emphasizing the unusual quietness of it compared to the usual background hum that a city always emits. Or at least my city does!
Anyway. Here is a frame

http://i.imgur.com/ekkHeVc.jpg

Re: The Long Way Home (an adventure in cinematography)

So I've been making some miniature sets for the start of the film:

http://i.imgur.com/omKSdmI.jpg

I'm still not quite satisfied with how it's turning out. All the buildings look kinda dead. Maybe I'll add a few more lights to make it look like the buildings are emitting light. It's also looking a little 2 dimensional. Anyone have any advice on the best way to make this kind of set?  Also, I've blatantly copied this:


http://i.imgur.com/neFVSiq.jpg
Maybe the screen can go somewhere else.

Re: The Long Way Home (an adventure in cinematography)

This looks so cool. I'm actually kind of jealous that I didn't think of this. I look forward to following the progress and seeing the final product.

"I wear black even when I'm not animating. I'm like a walking funeral parlor."
-PushOverProductions

Re: The Long Way Home (an adventure in cinematography)

Gosh those sets looks amazing. I envy you with your set-building skillz. It would be a bit cool if you could possibly extend the city scape to go back further, as we can kind of see the shadow of the buildings on the backdrop, but that's mostly just my personal opinion. I'm fine with whatever you do in the end.

Re: The Long Way Home (an adventure in cinematography)

Are you you using a DSLR? I feel like this shot would look better with a longer focal lenth.

Re: The Long Way Home (an adventure in cinematography)

It looks pretty good, but I can't help but think that the buildings might it would benefit from some windows. I really like that clock face on that one building though.

This world is a dark place. One day I will see my Savior face to face.
My Youtube

Re: The Long Way Home (an adventure in cinematography)

It looks pretty good so far, though I feel that there should be more taller skyscrapers in the background--right now there's really only the one filling out the upper half of the frame, which makes it seem imbalanced.  I think the skyscrapers should also be staggered a bit, as it looks like there's a just solid block/line of them with nothing in front of them, which creates an awkward-looking gap in the foreground of the frame.  I'd either add something in the lower left corner to fill it out or re-arrange the buildings to structure a more natural-looking vanishing point as in the Blade Runner frame.

The skyscrapers could use some work too; I'm not much of a fan of the light-and-dark-grey striped look (though this might be personal preference).  I'd also vary the shapes somewhat, using slopes, antennae, or domes, or even building something like the CN Tower in Toronto or the Seattle Space Needle to create some variety.

Also, you could improve on your lighting.  I feel like lighting is often overlooked in Brickfilming, but don't underestimate it as good lighting can vastly improve your shots.  Right now it's a bit basic.  One problem is that you can see a shadow cast on to the backdrop by the skyscraper, which ruins the illusion of it being a city against an open sky.  It also looks like you have only one light focused on a particular spot; it's much better to use more than one lamp to get rid of shadows and make the light more diffuse.  This particular yellow colour also looks slightly off to me.  Personally, I've found that using lamps with coloured gels (or coloured transparent paper, if you're cheap like me mini/tongue ) against a white backdrop can create a really nice look.  Red and blue works especially well, in my opinion:

https://farm8.staticflickr.com/7601/16393947003_2c902c6d44.jpg

https://pbs.twimg.com/media/B66ULjsIYAAVG8p.jpg

It kind of gives it a surreal and stylised feel without becoming too unrealistic.

In addition, consider focusing your camera on the building in the foreground instead of background.  This will blur the background and might help sell the illusion of microscale buildings in the background.

Last edited by Mr Vertigo (April 2, 2015 (04:00pm))

Retribution (3rd place in BRAWL 2015)

&Smeagol      make the most of being surrounded by single, educated women your own age on a regular basis in college
AquaMorph    I dunno women are expensive

Re: The Long Way Home (an adventure in cinematography)

Wow, thank-you very much for the feedback Vertigo! mini/smile
Last night, I made some more sets to go into the background and moved the yellow backdrop further away from the sets and it's starting to look much better. However lighting is still a slight problem. I've been working with with only one lamp for about a year since my other broke soon after finishing BULB however IKEA is 10 minutes away from my house and I have £200 which I didn't spend at Christmas.

@SlothPaladin
Yes, I am. I might take two shots. One using a longer focal length and one with a wider then when it comes to editing the film, I can choose between the two.

Re: The Long Way Home (an adventure in cinematography)

I really like using long lenses on wide shots, it make it look like you are really far away from what is being photographed

in this shot I used a 105mm lens for the forced perspective
https://farm9.staticflickr.com/8576/16001654838_62cfbaccfb.jpg

and on this shot I used a 300mm lens to make the city seem really distant
https://farm4.staticflickr.com/3696/10811390303_9531f924f0.jpg

Re: The Long Way Home (an adventure in cinematography)

SlothPaladin wrote:

I really like using long lenses on wide shots, it make it look like you are really far away from what is being photographed

Yes, same. It gives a realistic feeling to the scene almost as if the actors (or minifigures!) don't know they are being filmed because the camera man is so far away from them.

Re: The Long Way Home (an adventure in cinematography)

What do you think? In my opinion, this is an improvement:

http://i.imgur.com/GN8k0op.jpg

Although I liked the digital clock, there's a place later on in the film that would suit it much better.

Re: The Long Way Home (an adventure in cinematography)

That looks a lot better, I really like the cluttered city feeling.

This world is a dark place. One day I will see my Savior face to face.
My Youtube

Re: The Long Way Home (an adventure in cinematography)

I don't think the red building on the right should be casting such a long shadow on the other buildings, especially if you are going for a realistic look. Try and get the same type of lighting on all the buildings and then only use small LED's of some sort to convey the street lights or window lights.

Re: The Long Way Home (an adventure in cinematography)

LMDigitalMovies wrote:

I don't think the red building on the right should be casting such a long shadow on the other buildings

I had a think about that before taking the shot but after moving the light so that there wouldn't be a shadow I decided that I preferred it with the shadow. I do get what your saying though.

Re: The Long Way Home (an adventure in cinematography)

It's been quite hot recently and that seems to really mess with my camera. Either that or the shutter on it is giving up after six years of use. Once every 50 - 100 frames the shutter will just downright refuse to lift back up again until a second frame is taken and the first deleted. Next time it happens I will put the picture on here. Usually it's either over/underexposed and sometimes the shutter can actually be seen in the shot.
Although this sounds bad, it did happen last year when I was animating in summer and then in winter it completely vanished so I dunno. It's a real bummer. Have any of you had similar experiences? I'm using a Nikon D90. 

Also. Anyone know how to change settings on the Logitech C920 so it only takes JPGs instead of memory eating TIFFs?

Re: The Long Way Home (an adventure in cinematography)

Since I last posted I've had no more problems with my camera. Coincidentally it's been a lot colder the past two days mini/eh
This weekend I've made some really good progress and animated about 1000 frames in a period of around 10 hours. Here's a few pictures:

http://i.imgur.com/uoNiQ2j.jpg

http://i.imgur.com/Mhbsxvh.jpg
Symmetry!

Re: The Long Way Home (an adventure in cinematography)

Here's a panning shot where the main character is hit by several flying saucers. (I'm sorry, I'm in a weird mood right now).
http://i.imgur.com/E9ECeJq.jpg

The white wallpaper will disappear once the image is converted to 16:9.
Here's the set.

http://i.imgur.com/AMl8mxa.jpg

Re: The Long Way Home (an adventure in cinematography)

Looks good. I especially like the large size of the set and the wider focus. It allows for a good amount of detail in the shot. I also like, intentional or not, how the walls almost point to the action and this is a good use of composition to create interest.

I am wondering if you plan to have any action performed on the left of the frame. I realise this is a panning shot and may have some action I have yet to see, but if not, I suggest focusing more on the action in this particular frame. That is only if not much occurs on the left.

Overall, another very good frame and I hope to see more soon.

Re: The Long Way Home (an adventure in cinematography)

http://i.imgur.com/I8g8gZi.jpg
A different scene involving the same set.
Last week was pretty busy and I couldn't animate much. (getting into exam season) I hope to animate more this week. I really hope I can get this film out by September because after then I will be going to college and I don't know how much time I'll have to animate. However I don't want the film to feel rushed in any way.