Alrighty, this is one of those very few times when something actually SHOULD be in the releases forum.
Completed films and previews go there, while clips and unfinished shots go in the WIP forum.
While a thread in production can link to a clip, it is usually in the context of an entire update thread concerning the respective film, not as a separate/independent thread.
Now, on the the film. The most noticeable things were the over-use of still frames, and the voice acting.
The voices had that awful "Breath on mic" sound, and were, quite frankly, monotone and unnatural.
Several of the lines were awkwardly written and/or spoken, and with hardly anything else going on, that caused the movie to become un-engaging and somewhat boring. The still frames part should be evident, since from 1:24-1:39 the old man cuts straight from one position to the next. Not moving mind you, but instantly bringing his arm/body to the next position. This destroys the whole point of animating the figures. You animate them to make it look like a real-life movie, not a slide-show. Animations/movies/films are called "Motion pictures" for a reason.
Now, what real, true animation there was turned out to be pretty decent. You do need to perfect the arm swinging in your walk cycle, but it's getting much better. The first camera movement was surprisingly good, but the ones that "Followed" the walking figure were very choppy. Timing those right takes a lot of skill and practice, so don't worry, you'll get better.
One gigantic problem that you need to fix is adding in more angles and cuts. Close-ups on the figures, side views, front views, looking back and forth between the figures, Ect.... Check out this film to see a great example of what to do in conversations like this. Yes, that video has mouth animation, but if you follow everything else, it really won't matter. And yes, you can use still frames, but having the figure's arms move around, and changing angles really improves the scene. Just looking at a still frame of two guys talking is boring, no matter how great the voice actors are, or how interesting the subject matter. But add in some movement and different camera angles, and the whole thing suddenly gets really cool and engaging.
This comment has gotten long enough already, so I'll let others comment on the set, story and anything else of importance. You're getting better, just try to to avoid the still-frames, iron out all the little animation details and you'll be making great films in no time.