Topic: LOST. An interactive adventure.

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LOST. An interactive adventure.

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LOST in the world of the dirty animator's set you have to help MR Minifigure to get back home...alive! spent a good 4 months on this one..It was a lot of fun to make though!
please send me a message if you find any glitches and have fun playing. gamevideo animated at 24fps.

Re: LOST. An interactive adventure.

It's messy and weeeeeiiiirdness...

http://img24.imageshack.us/img24/3937/thespecialist2.png
Jesse the Ninja - filming 50% - editing 20% - over all 35,0%

Re: LOST. An interactive adventure.

**yeah**

Re: LOST. An interactive adventure.

Lolwut?
I tried it, and I love it mini/XD

YouTube channel
N00bToob ebovv

Re: LOST. An interactive adventure.

Lord Lajaka wrote:

It's messy and weeeeeiiiirdness...

For a film he spent weeks (?) on, that was rude and unhelpful. Admittedly, it was a tad weird, but that seems to be the sort of genre you do, a bit like Tim Burton - but without the horror. It was fun in all, but I'd prefer to have watched a film instead of an interactivity.

'look like it was shot at 2 FPS by a blindfolded five year old boy with broken fingers and no thumbs.' -PushOver
I'll be back animating soon! Exams and computer faults are keeping me away </3

Drifter (THAC 11) - Here

Re: LOST. An interactive adventure.

I'm writing a script for a horror NOW!
It's going have more story then my other animations I've done mini/yes

Re: LOST. An interactive adventure.

One of the better interactive games. There is a unique humour to it which I'd like to see more of, and I liked how some of the 'lose' scenario's I encountered were just as funny as the right answers. The only problem was that there was only one right path. I love interactive games where choices can sometimes lead to a different path - meaning there are several ways you can win the game.

I think more Brickfilmer's should make interactive games. They are very fun to play (unless they suck - obviously) and there is plenty of re-watch/re-play value.

'BUILD' - THAC XIV

YouTube | Twitter | Blog

Re: LOST. An interactive adventure.

Max Butcher wrote:

I love interactive games where choices can sometimes lead to a different path - meaning there are several ways you can win the game.

Agreed, but usually that requires more choices and would take longer to make. But indeed, having several ways to win the game do make it overall much more enjoyable, and a lot more fun to play more than once.

kcirb-- its brick backwards.
Youtube

Re: LOST. An interactive adventure.

Put links in the description for mobile users!
A bit choppy,but funny and good.
3/5.

-CDP

Re: LOST. An interactive adventure.

Hmmm....If that's you, you really, really need a hair cut! mini/tongue

Good job on the whole thing, the only thing that could use improvement is that every wrong path ended right there.
If you had say: Right=correct path, Left=more paths, but all lead to death, then it would take people longer to finish it, and it would seem more complete.
Also, the figure seemed like it was made out of randomly picked parts, I think it's your sig-fig, but a little more unity, or a matching color-scheme would have made it look better IMHO.

Re: LOST. An interactive adventure.

Thank-you so much for the feedback!
btw I'm going to change my sigfig soon..he's getting rusty.
Yes some would say that I do need a haircut, but I like it long. mini/yes

Re: LOST. An interactive adventure.

Awesome job dawg! you're animation was really smooth, i got through it on my first try mini/bigsmile

The Ghost of Mrs. Day studios: Home of mediocre brickfilms.

Re: LOST. An interactive adventure.

I love this ! That's a very good Brick film ! But I never chose the good way mini/lol .
My favorite part its the skateboard part.
20/20 mini/cat

Re: LOST. An interactive adventure.

... mini/bigsmile ...

Re: LOST. An interactive adventure.

Onion wrote:
Lord Lajaka wrote:

It's messy and weeeeeiiiirdness...

For a film he spent weeks (?) on, that was rude and unhelpful. Admittedly, it was a tad weird, but that seems to be the sort of genre you do, a bit like Tim Burton - but without the horror. It was fun in all, but I'd prefer to have watched a film instead of an interactivity.

I thought that I could review like I wanted but... mini/madhead

It is smooth and so, but I think it needs something in props and the story e.g. I'm sorry if I said badly, but I am just like I am.

http://img24.imageshack.us/img24/3937/thespecialist2.png
Jesse the Ninja - filming 50% - editing 20% - over all 35,0%

Re: LOST. An interactive adventure.

I can see you planned this well. I kept getting the wrong answers.

By the way, Pritchard is right. You look like Weird Al at age 12. mini/tongue

Have you seen a big-chinned boy?

Re: LOST. An interactive adventure.

I'm 13.
But I've been animating since I was 7,  so I have had a little practice. mini/smile

Re: LOST. An interactive adventure.

animationIsaac wrote:

I'm 13.
But I've been animating since I was 7,  so I have had a little practice. mini/smile

Wow, a lot of trial and error huh? I've only been animating about 2 1/2 years or so, but I didn't animate for like 8 months.

"Of The Pond Films"
*funny quote here*   Youtube | Steam | Facebook

Re: LOST. An interactive adventure.

Whoa okay guys, don't go flaunting around someones age the internet now mini/tongue .


I loved this film. It was very well animated, the cinematography was very well done (imo), and the lighting, albeit a bit dark, suited this film well. I didn't listen to the audio, so I can't say much about that; but this film didn't need audio to help you understand, in this case, it just enhances the film. I also thought that the interactive story was very well done; I also loved the many options you had to chose from.

4.7/5

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