Re: Bim Community Project

I think for the auditions you should have to make a few seconds of a new animation, if your last animation on your channel was quite terrible, like mine mini/tongue

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Re: Bim Community Project

I think differences in camera quality shouldn't cause people to be excluded from the project, seems a little unfair and it won't matter a whole lot, you'll still end up with an enjoyable end product that got the community working together.
Also, I love big bridges.

Re: Bim Community Project

Coyote Creek Films wrote:
cooldynamyteproductions wrote:

If we realy make a LEGO boom de yada,im in!!!
Also,i'm gonna start making scenes fro the BiM project. mini/smile
Does an Olympus stylius 7010 qualify?

What Bim Project?

The brickfilm project discussed BEFORE we started talking about  LEGO boom-de-yada.

Re: Bim Community Project

Again What Project?
we never decided what animation we are doing.
plus I think everyone has sort of agreed that
you need to be a high enough skill to help.

Re: Bim Community Project

Coyote Creek Films wrote:

Again What Project?
we never decided what animation we are doing.
plus I think everyone has sort of agreed that
you need to be a high enough skill to help.

In that case, would I qualify? mini/confused

-LASF

Re: Bim Community Project

I think we all have similar questions. mini/lol

Re: Bim Community Project

I don't think it's fair that some people are gonna get missed out,only because of their camera quality.
mini/troll
CDP

Re: Bim Community Project

Oh, it's not just for the camera quality, that's sure. People wouldn't get in for animation, mainly (I guess), or lack of setbuilding skills (by that I mean, you can't just build 3 walls and say it's done, not for a community project), or laziness to do something. But not for camera quality.

Re: Bim Community Project

cooldynamyteproductions wrote:

I don't think it's fair that some people are gonna get missed out,only because of their camera quality.
mini/troll
CDP

I think your camera qualities will be the least of the things keeping you from helping out
like MPfist0 said set building will also play a factor.

I just watched The Day Brickfilms.com Crashed again (and again and again) I think that different animations qualities and styles made it look good

I think that the qualifications should be
1. you need to be able to make good sets
2. you shouldn't have bumpy cameras and/or light flickers ( mini/devil mini/troll )
3. you need to give a sample of your antinomian to help the person hosting the project determen you are qualified
4. you need to be able to keep active and motivated. If a project fails because you couldn't bother to film the last part you will not be allowed to help in any other projects
5. you need to have fun

Re: Bim Community Project

Coyote Creek Films wrote:

I think that the qualifications should be
1. you need to be able to make good sets
2. you shouldn't have bumpy cameras and/or light flickers
3. you need to give a sample of your antinomian to help the person hosting the project determen you are qualified
4. you need to be able to keep active and motivated. If a project fails because you couldn't bother to film the last part you will not be allowed to help in any other projects
5. you need to have fun

Good job, you figured out what most of us already knew.

4. you need to be able to keep active and motivated. If a project fails because you couldn't bother to film the last part you will not be allowed to help in any other projects

This seems rather harsh. What if the situation was unavoidable?

As for ideas for a community project: I was thinking of a sketch show, where each person would contribute a sketch, and they'd be sewn together into one long film.

Last edited by mcoov (October 16, 2011 (10:09am))

Re: Bim Community Project

mcoov wrote:
Coyote Creek Films wrote:

I think that the qualifications should be
1. you need to be able to make good sets
2. you shouldn't have bumpy cameras and/or light flickers
3. you need to give a sample of your antinomian to help the person hosting the project determen you are qualified
4. you need to be able to keep active and motivated. If a project fails because you couldn't bother to film the last part you will not be allowed to help in any other projects
5. you need to have fun

Good job, you figured out what most of us already knew.

I was merely summing it up

mcoov wrote:

4. you need to be able to keep active and motivated. If a project fails because you couldn't bother to film the last part you will not be allowed to help in any other projects

This seems rather harsh. What if the situation was unavoidable?

I said

If a project fails because you couldn't bother to film the last part

the idea is that if someone is lazy and didn't finish so the rest of us suffered he doesn't make the same mistake again
your right though  it does sound harsh  mini/confused

Re: Bim Community Project

I think everyone should submit a piece of animation that shows their level of animation.

Also, you 'newer-people' should practise your animation skills, instead of moaning and sitting on this website waiting for someone to post something.

Man, this site is turning into something that drains your life from you.

-Rob

(P.S - I'd love to help in this! My Current Animation)

Hello BiM! Not making a comeback but may surf the forums time to time

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Re: Bim Community Project

RobBrick wrote:

I think everyone should submit a piece of animation that shows their level of animation.

Oh good gravy no. The idea is that you want people to want to participate, and as many people as possible. Making them put in more effort and kicking some out is completely counter-intuitive.

https://i.imgur.com/1JxY79v.png

Re: Bim Community Project

I think that if there are qualifications, they shouldn't be too strict like:

(In order of importance)

1)You need to be active and put effort in. (Time limit? Progress reports?)
2)You must give a short defined sample of your animation (i.e all that take part animate a guy drinking something and walking) to determine if it is good enough*

*good enough=time and effort.

http://i1191.photobucket.com/albums/z471/kobblethepenguin/Camera.jpghttp://i1191.photobucket.com/albums/z471/kobblethepenguin/Button.jpg

Re: Bim Community Project

It's been said, we've tried many community projects before. It's true you loose motivation, interest. I admire your optnism, but personally this will turn out like all the others. Ofcourse you can proove us wrong and succeed, but we only say this not to put you down, but just stating the attempts in the past.

I wish you good luck, and hope you succeed.

Re: Bim Community Project

To get people motivated will only be a problem if anything actually happens.
Personally, I find it hard to stay motivated for very long.
But anyway, the idea is: "let's do a community project" which takes us nowhere, what is needed for anything to happen is something like: "let's do a community project about [insert recent event/storyline]"
Where the film "The Day Brickfilms.com Crashed" had a recent event (brickfilms.com crashing), we have nothing.

http://i1191.photobucket.com/albums/z471/kobblethepenguin/Camera.jpghttp://i1191.photobucket.com/albums/z471/kobblethepenguin/Button.jpg

Re: Bim Community Project

I just got an idea. If we really want to make a community project...why don't we actually start making one? Just discussing about it will take us nowhere.

Re: Bim Community Project

It will, since we don't have any ideas, and many people are disagreeing.

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Currently going for the "Most Inactive" BiM award.

Re: Bim Community Project

it seems a lot of people want to do Boom De Yadda
there also seem to be people that don't want to...

I think what we need is for someone to organize a project mini/confused

Re: Bim Community Project

I'll be the person to organize it for Boom De Yata