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(1) How do you get gaps between the bricks, or more specifically, how can you get all the bricks in the model to scale down to give the appearance of gaps? We tried several scaling techniques, but all of them ended scaling the entire model, not just the individual bricks. How do you remedy this?
I do scale them down, but it only works if you center the axis for each brick. Just select all the bricks, go to Structure > Axis Center > Center Axis To, then set the scale to 0.99 for X, Y, and Z in the Attributes panel.
(2) Do you know of any technique to "smooth" or effectively "clean up" the rough edges on the bricks that you get when you import them from LDraw or LeoCAD?
Add a Phong tag to the bricks. Right-click the bricks in the Objects panel and go to CINEMA 4D Tags > Phong. Turn on Angle Limit and set the Angle at 30.
BuilderBrothers wrote:(1) How do you get gaps between the bricks, or more specifically, how can you get all the bricks in the model to scale down to give the appearance of gaps? We tried several scaling techniques, but all of them ended scaling the entire model, not just the individual bricks. How do you remedy this?
I do scale them down, but it only works if you center the axis for each brick. Just select all the bricks, go to Structure > Axis Center > Center Axis To, then set the scale to 0.99 for X, Y, and Z in the Attributes panel.
BuilderBrothers wrote:(2) Do you know of any technique to "smooth" or effectively "clean up" the rough edges on the bricks that you get when you import them from LDraw or LeoCAD?
Add a Phong tag to the bricks. Right-click the bricks in the Objects panel and go to CINEMA 4D Tags > Phong. Turn on Angle Limit and set the Angle at 30.
Thanks a lot! We were able to smooth the bricks very quickly thanks to your help! However, we were not able to put gaps between the bricks, due to the fact that we could not find the "Structure" option. We searched everywhere but could not find it. However, this may simply be because we are using the demo version (though we are getting the full version very soon). If you could perhaps explain where the "Structure" menu is for you it might give us some clues into what's going on. Thanks again for all your help!
The Structure menu should be in the top menu bar, the one with File, Edit, Objects, and so on. I'd be surprised if the demo version doesn't have this, but I guess it's possible.
We looked at some tutorials for Cinema 4d R13, and we noticed that it seems that none of them have a structure option either. Do you think it could be that in R13 the structure menu is in a different place? Here is a pic of what C4D looks like to us:
Any ideas as to where it could be?
Last edited by BuilderBrothers (December 3, 2011 (01:19am))
Oh, that would be the problem I guess... I'm using R12. I didn't realize they'd redesigned things so much. If I can get my hands on R13 sometime I'll look around for it. Have you tried looking in the Mesh menu?
*Update*
Oh, that would be the problem I guess... I'm using R12. I didn't realize they'd redesigned things so much. If I can get my hands on R13 sometime I'll look around for it. Have you tried looking in the Mesh menu?
Yes, we have looked in the mesh menu, and we were able to even find an option that said "Center Axis To," but when we set the scale to 0.99, all that happened was all the bricks were scaled down together, and the model was just shrunk and no gaps appeared. We are going to continue experimenting with this, though, until we are able to find a solution.
As for what we have been doing since our last update, we have been spending most of our time on school (exams are this week), but we still have had some time to work on tSatS. We have worked primarily on props and planning angles, but we have also been working on making the dragon fly realistically and toying with the settings in Cinema 4d to get the best renders.
One of the props that we just finished is a dwelling house. These houses are designed to be a bit smaller than the primary village buildings and are where the peasants live. Here is a picture:
(Sorry for the low quality and bad lighting, but we took this picture very quickly, and since this isn't an actual shot from the movie we didn't spend much time prepping it either.)
Have fun animating all those sheep! I can't wait to see this!
Cool I like it but you could add some plants growing out of the ground, just an idea can't wait to see this movie
ya i was wondering the same thing
Merry Day-After Christmas! Though we don't have time to do an update this week (since we are extremely busy with both family and friends), we thought we'd let you guys know just what we got for Christmas that would benefit the production of this film.
Mill Village Raid - This set will be extremely useful for the village, and the great animals and minifigures are an added plus.
5 Small "Kingdoms" Sets - These sets are composed of "Knight's Showdown," two "Prison Carriage Rescue," and two "Target Practice" poly-bags. These minifigures will all be extremely useful as added men for our ever-growing army.
Cinema 4d - Though we didn't really "get" Cinema 4d, we did get enough money to finish paying for it, and so now we can purchase it and stop using the demo-version (which was about to end). This 3D program is going to be the backbone of the visuals in our film, and will definitely "pay for itself" with the amount of use we are going to get out of it.
2 Wooden Yo-yos - These are essentials for any serious animator, as they can be used to both entertain and drive your companion crazy.
Also, in answer to the question of framerate, we animate normally at 15 fps, though at times we go higher if it is an extremely complex scene. We never use anything less than 15.
Hope you all had a merry Christmas, and may you all have a happy New Year!
Last edited by BuilderBrothers (December 27, 2011 (12:07am))
Very nice
Hope to see more updates from you soon
2 Wooden Yo-yos - These are essentials for any serious animator, as they can be used to both entertain and drive your companion crazy.
this
The project looks good, good set design and atmosphere! But I wonder why you spend so much money on Cinema 4d. Blender does excactly the same thing. It's also compatible with open-source REs like Yaf(a)ray, which are physically correct. : D
But however, I just wanted to ask you what programm you use to capture frames from the camera?
-JJ
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