*Update*
JJBrickAnimation wrote:I wonder why you spend so much money on Cinema 4d. Blender does exactly the same thing. It's also compatible with open-source REs like Yaf(a)ray, which are physically correct. : D
But however, I just wanted to ask you what program you use to capture frames from the camera?
The reason that we chose Cinema 4d is (1) it has a very user friendly interface, (2) it works great with After Effects, and (3) its renderer is amazing. And as for the program that we use to capture frames, we simply use "EOS Utility," the frame capture program that came with the camera (primitive but workable).
Moyrust wrote:BuilderBrothers if you've used Blender in the past how would you compare it to Cinema 4D?
We have worked briefly with Blender, but we found it very confusing and not at all like any other 3d program we had worked with. I'm sure that we could have made it work if we had spent the time experimenting with it, but we decided to use Cinema 4d instead to save (lots of) time.
jstudios wrote:Just a little question, it looks like you take pictures before converting them into 16:9, so how can you tell what will be in frame and what won't?
We have a pretty good idea of what will be in frame and what won't when we shoot. It has never really been a problem for us.
DW|Storm wrote:What lens do you use?? Just the kit lens?
We don't use the kit lens at all. We actually use two manual lenses. Our first lens is a Sigma 24mm 2.8f Super Wide II Macro lens with a Nikon mount. We use this lens for all the wide angle shots. We selected this lens because it has a minimum focus distance of 7.9 inches and is wide-angle. Most wide-angle lenses only focus at 1 ft to 2 ft. Our second lens is a Nikon Micro-Nikkor 55mm f/3.5 lens. We use this lens for all the close-up shots. We selected this lens because it has a minimum focus distance of 10 in. and because it is one of the highest quality macro lenses for under $200.
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Now for the actual update. We have some very good news, and some very bad news. First for the bad news. The bad news is that our dad accidentally erased all the editing and effects we had made for the "Squire and the Scroll." Luckily we took a lot of pictures of our settings, and luckily we had all of the raw pictures backed up. However, it will still take us quite a bit of time to fix all that was lost, and we are now backing up EVERYTHING.
The good news is that we got a new computer that is going to be 100% for the "Squire and the Scroll!" It is quite powerful and should be able to handle our editing and rendering with ease.
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Finally, we have a question for YOU guys. We were watching this tutorial, since we were trying to achieve that same bevel effect that they used. However, we cannot figure out what effect or technique they used at 1:10 for the inside path. We were able to make the outside path, but we cannot figure out how they made the inner one. He says he used the "expand stroke" function (which we couldn't find), not to mention the fact that the stroke he is talking about is not expanded, but contracted. We would be most grateful if one of you Illustrator users could help us out with this!