Topic: Blender Animation Test w/ Vertigo Shot
It's been a while!
I got curious and did a quick test yesterday, with a walk cycle, some passive movements, and a vertigo camera shot to help me figure out what focal length I'd prefer to use. Definitely like the wider end of the lens for this, but too wide and it feels a little too impossible.
I see a bunch of problems already:
- Low sample rate makes the entire scene flicker because of the de-noising (an issue I've had on other rendered projects)
- The face isn't positioned correctly on the head (I think I can fix that)
- The 'damaged' texture on the head doesn't turn with the rig! (Might be able to fix that)
Overall, not too bad. I didn't think I'd ever animate with bricks again, my hands don't really do the fine motor movements of stop motion that well. But getting to animate in Blender was quite a treat!
Last edited by Ladon (February 13, 2021 (07:09am))