Topic: Hulk Walk Tests. Help needed.

Hey BIM.
I have done a few very quick Hulk walk cycles that I would like to know which one would look good because of the lack of movement on the Hulk. Also if there is any other advice you could shoot my way would be great.
Thanks look forward to your feedback.
Oh also threw in a transformation test as well.

https://youtu.be/Ue7NbHVh5Wg

Re: Hulk Walk Tests. Help needed.

I think your first walk sequence for the hulk was the best. mini/smile

Re: Hulk Walk Tests. Help needed.

I agree with Raptor that the first one was best, but I suggest raising your frame rate and making smaller movements.

I do not brickfilm anymore, but you can see my live action stuff here.

Re: Hulk Walk Tests. Help needed.

As Smocktopus said, the frame rate could be higher with some inbetweens.
The second shot didn't wasn't very appealing. However, to allow the bigfig to walk straight without rocking side-to-side like the first one, it should have its body move up and down.
This is a example of what I mean.
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRumqvLGbrJcb-TYZ_rakW1opFdXsmVEIaIRQkPodxGWocokH-D
Except, the body of your hulk cannot deform in such a way. So instead of matching the shape of the body for every frame, match the direction of where the feet are pointing (the angle of base of the feet to the ground) and the distance from the ground.
If you don't fully understand what I mean, you can tell me, and I can do a shot of what I mean by myself and share it.

Youtube

my dad doesn't want me to brickfilm on because it's his computer, but he's not home right now at the moment.
-FilmyGuy1

Re: Hulk Walk Tests. Help needed.

Kd2000 wrote:

As Smocktopus said, the frame rate could be higher with some inbetweens.
The second shot didn't wasn't very appealing. However, to allow the bigfig to walk straight without rocking side-to-side like the first one, it should have its body move up and down.
This is a example of what I mean.
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRumqvLGbrJcb-TYZ_rakW1opFdXsmVEIaIRQkPodxGWocokH-D
Except, the body of your hulk cannot deform in such a way. So instead of matching the shape of the body for every frame, match the direction of where the feet are pointing (the angle of base of the feet to the ground) and the distance from the ground.
If you don't fully understand what I mean, you can tell me, and I can do a shot of what I mean by myself and share it.

Hey Bud.
The frame rate will definitely be higher. This was just a test.
I think I know what you mean. But would like to see the shots you speak of.
Thanks in advance.