Topic: Dane Cook Gets Crushed by a One Ton Weight During an Animation Test
Dane Cook Gets Crushed by a One Ton Weight During an Animation Test
It's a hard knock life in animation.
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Forums - Bricks in Motion » Brickfilms » Dane Cook Gets Crushed by a One Ton Weight During an Animation Test
Dane Cook Gets Crushed by a One Ton Weight During an Animation Test
It's a hard knock life in animation.
The animation in this was great, especially the one ton weight dropping on Dane.
Thanks Isaac, it all started as some tests for a stud free walk cycle and as I had started it with a Dane Cook fig, I figured I would only need to add a few more shots to make it into a short
This morning I was talking to a few people about stud free animation and desided to see if I could get a jumping/walking rig locally, I was able to find one of these at a hardware store a few blocks from my house. I think the walk turned out alright but I feel like it could be a bit snappier, you have to be careful you don't start moon walking when you have studs to guide you. For the record everything is 24fps in 1s.
Very nice. The story got me hanging on the edge of my seat and the twist was very unexpected.
On a semi-serious note, I'm guessing the test was using the rig you mentioned you bought earlier the day. The jump and the walk animation was smooth. The floor break was done very well. 1/1 brick
Haha that's nice. The animation was great.
I see FIN at the end of a lot of brickfilms, ahh, what does it mean?
Haha, that was wonderful, just wonderful! The stud free walking looked superb.
Haha that's nice. The animation was great.
Spoiler (click to read)
I see FIN at the end of a lot of brickfilms, ahh, what does it mean?
"Fin" means "The End" in French. I guess people use it because they think it looks cool.
I like.
Dane Cook gets crushed, (music) "This is what you get..."
fantastic! loved the tiles breaking when it hit. The cycle did seem a bit different with no studs guiding you, but it wasn't really that noticeable!
Thanks for the kind words all! Here is what the helping hands rig looks like, I just took off everything I didn't need and used a clip to grab an antenna, which is just sticky tacked to Dane, when he jumps it's his back, when he walks I used the side of his head. Keep in mind the tack will droop over time, the back is closer to the center of gravity so it's a better spot, but it won't work for some angles.
I've been looking at using magnifiers for rigs recently too. Nice to see that they work so well.
If I was going to critique the walk, I'd say it seems almost like the start of a run. I think that's less to do with the studlessness and more to do with the timing. You could maybe lose a frame or two around the highest point of the leading leg to get it more walk-like. Maybe. I haven't gone through it frame by frame.
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