Hey Squid,
Thanks for taking your time to give some great feedback.
squid wrote:Now flowers make some great in-shot entry wounds.
Thats a really great tip thanks for that! I'll use that next time! I happen to have flowers scatters around!
squid wrote:The walking also looks rather weird because it looks as though you've neglected to move the arms during the end of each swing. In walking animation, the arms must be in constant motion, easing in and out.
I am sorry what do you mean by this do you mean, they should be moving in small increments as the leg is closing and the next leg approaches? Is that what you're referring to?
Squid wrote:The knock-back itself, however, is quite nice, which is most important I suppose since it's the focus of this shot.
Thanks I'm glad you thought the knock back was nice it was the most important part of the scene as this was mainly focused on the masking aspects of the scene.
squid wrote:The only small problem with it though is that you masked out some of the shadow under the figure. Of course, this is only really noticeable unless you pause the frame.
You have good ideas for observing! I didn't even notice it!
squid wrote:A good way to avoid this is when animating, support the figure from the side rather than from underneath, thus the original shadow may be preserved whilst still masking out the support and it's shadow. There are some shots where it might be particularly noticeable.
Yeah thats a very good point, I didn't think it would really matter this much but now after figuring it the hard way, I realize now why Togfox and you were mentioning to hold the rig from the side and not underneath. Thanks for the picture it definitely helps as I am more of a visual person.
Thanks again!
Sincerely,
Divine.
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