Hey Rioforce,
Firstly, thank you for taking your time to write this great feedback.
rioforce wrote:First, you must remember that with dialogue, there must be eye contact. If the people are talking to each other, they need to look at each other. There are exceptions to this rule, however. Sometimes people don't make eye contact and stare off into space, and sometimes people look away trying to avoid eye contact. However, I couldn't tell if they guy in gray wanted to make eye contact, or wanted to look away when talking when his head moved.
Thats a good question to be honest, and I agree with you in the aspect of always remembering that eye contact is essential for fluent dialog. However for this particular scene I avoided that to allow the viewers to see the characters face, but in the scene I made it as if the man was inspecting the Boarian outpost while making conversation.
rioforce wrote:The hand movements were good, although they needed some easing, but they fit the talking well, so that was good.
I'm glad you thought it fit in well, I did as well. But I do agree that easing is essential this something I wish to work on as well for future films.
rioforce wrote:I know you were mostly concerned with the dialogue, but I couldn't help but notice that the fire was perfectly in focus even when the torch was out of focus.
haha It stood out that well did it? Ha ha, I do agree with you now that I look at it. I actually didn't notice the torch was out of focus until you really mentioned it. I will remember to blur it next time thanks for pointing that out!
rioforce wrote:I would also like to point out the camera angle change at 0:07 (this isn't really an issue, it's just a small "bonus" tip ). Instead of moving the camera slightly so you can change the focus and see the guy's face while he's talking, you should frame the shot so both people can speak without needing to change the camera angle.
Now this tip was probably the one I was most curious as too, I've been trying to depict what you are saying and I'll take a guess at it. Are you referring to when the camera slightly moved angles? If so it was mainly because I wanted to try and get his face more in the frame there was no set bumps thankfully, I hate it and when it happens I tend to start from scratch. But what would you have had me do? When you say take it behind the shoulder of the guard, are you referring the camera frame the pic of the man as if his infront of the camera? If so does that break the 180 degrees rule SlothPaladin is speaking of? Or were you referring to the focus changing at 0:07? I wish I was able to put better focus on several characters but I am unable, however this does have it's benifit of knowning who is speaking and which character to focus on.
rioforce wrote:I hope these tips will help you! You've got some great potential here, just a few things that could use a bit more practice.
These were very helpful thank you for your time writing these great tips and helpful information really appreciated man
and thank you for believing I got potential it does really motivate me and makes me happy to know people do notice my vids so thanks for that man, Hope future vids will only improve and you's will notice em with each new vid.
SlothPaladin wrote:One other thing you should be aware of is the 180 degree rule, in your video you crossed 'the line' causing your characters to switch sides on the screen.
Hi SlothPaladin thanks for your feedback, and thank you for the link. You know I never knew about this rule before and read about it and can see what your referring to, but did it really cross 180 degrees in that ending shot? I think your right about it tho. Thank you for the tip but then what should I do? to fix this up especially if I want to get a different angle, for example shooting infront of the man at the gate from the guards shoulder as suggested by Rioforce. Does it only mainly apply in dialog shooting? Does it matter when the scene reference changes? I'd love to know.
Sincerely,
Divine.
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