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A rough idea of the transformation sequence.
Timing and pacing will be tweaked during animation.
If you have ideas for filler elements, like pipelines, random containers scattered about, and micro vehicles, post them. I'd like to add a little bit more to the scene before animating.
Up next, KB Studios.
A rough idea of the transformation sequence.
Timing and pacing will be tweaked during animation.
If you have ideas for filler elements, like pipelines, random containers scattered about, and micro vehicles, post them. I'd like to add a little bit more to the scene before animating.
Up next, KB
StudiosVideos.
Slowly applying insets to pieces in Jampot's set. Meanwhile, working on the set for KB Videos.
It looks skeletal because I'll be filling in the rest of the background with faux-bricks.
Could use some help coming up with excavation vehicles and settings for what's going on at the base of the cliff. Send me an ldr if you got mini excavation vehicles available.
The Seven Gods are testing me. Having recently upgraded Blender, I've been faced with one bug after another, converting an already error-ridden 2.49 project to 2.7, my preferred export option removed, crash after crash attempting to export the models for animating elsewhere (still not comfortable animating in Blender), and dealing with the consequences of half@$$ work (I'm in a hurry here!)
But the Red God favors me and I've managed to get it to work, somewhat.
Anyways, here's a pre-viz of Jampot's transformation sequence. Feedback is welcome, but I'm getting ready to render after a few tweaks, so it'll be final as of this Friday.
That looks incredible, Lech! I can't wait to see the final render - I think it looks brilliant! There are no suggestions I can make here.
Fantastic! I'm no animation expert, but Blender seems to have a lot more grids than Maya.
Looks awesome Lech!
Editing House Jam Pot's video, should be out in the next few days.
Still insetting faces on the pieces for KB Video's model. This is one of the drawbacks of upgrading Blender and this will be a learning experience.
Starting work on House Insomniac. During my research, I came across this, which will be the basis of Insomniac's logo transformation:
Found via LEGO Ideas. Support it!
https://ideas.lego.com/projects/50224
Strange compression issue when the screencaps were imported but I think you get the idea of the sequence.
Having trouble posting to the Film Directory so here's a link to House KB Videos.
Up next, continuation on building Insomniac Animation's city. The challenge has been filling the set with buildings without having to repeat a building design more than twice.
Simultaneously, will be figuring out how to best approach MindGame's maze logo.
I'm also thinking about creating some BTS featurettes, mostly explaining the challenges faced with each logo.
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